Stellaris

Stellaris

Star Wars Galaxy 2
 This topic has been pinned, so it's probably important
chriskar  [developer] 3 May, 2021 @ 4:06pm
FAQ
Why do I need Planetary Diversity for this mod?

While in the current version of Star Wars Galaxy 2 (v0.1) Planetary Diversity is not used for custom systems, the upcoming v0.2 update with the addition of the lore-accurate type maps will require it. With the many different planet classes from Planetary Diversity the systems will become even more lore-accurate than with only the vanilla type planets.

Why is my starting system not called correctly with the "Shattered Ring" and "Void Dwellers" origin?

These origins use their own system initializers which means the system gets a random name. For a single-player game, there may be a way to figure out to what this system should be renamed since only one empire can have the origin, but for multiplayer this would be impossible.

Why do Fallen Empires and Marauders only have one system?

The way these empires spawn on a normal map doesn't work on a static map. To make them work like in vanilla a lot of work needs to be done which could add conflicts with other mods.
Last edited by chriskar; 15 Mar, 2023 @ 12:32pm