Cities: Skylines

Cities: Skylines

Pedestrian Path #05
Kraüs 11 Aug, 2021 @ 8:32pm
Suggestions/Ideas
Hello! I love the asset! Friend of mine introduced me to it and it's by far the best acting one of the bunch I've found. I do have a couple questions / suggestions for future versions/updates:

1) Would it be possible to have the ground-only and elevated/tunnel versions be combined into a single network asset? Some funky things are happening because of the two. First problem is it creates a custom node when switching from one to the other. This cuts off the green texture and lines. Secondly, if I switch it to a "bend" node it keeps the line but the elevated segment widens, thus mismatching the lines and width.

2) (This may be an alternative option.) For crossing roads, the bend node seems to look best. The green texture remains, and it adds a slope for cars to pass over a la Dutch style, but instead of using the ordinary concrete color for the slope, what if you extended the green texture out so it extends down into the crossing road's asphalt? It would be more prototypical. The slope grade also varies in degrees to some extent and is a bit unpredictable.

3) I know(?) since this is a pathway and not a road, using macsergey's IMT is impossible to create proper crossing marks. I've found these can be simulated by creating a corresponding node underneath the bike path on the road itself. However, in the event I also want a pedestrian crossing on the bike path itself, disallowing pedestrians from this asset also makes that impossible. I'm wondering if a version of this asset to allow for both pedestrians and bikes might be possible in the future.

Thanks again!