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-100% Ammo
Blunderbuss doesnt shoot many bullets before is F**** up
But I like the direction it goes, less ammo/slower reload, but stronger shots. The idea with sped up flare by [2CV]Panos sounds pretty good to me.
+ 30 % Recoil when enemy burning
- 25% Damage
+20% Projectile Speed
-50% Afterburn Damage
Stuns burning targets on hit
Pros: 10 projectiles fired at once. Each projectile gets 13% regular flare damage(if all shots hit it does more).
Cons: 25% melee damage vulnerability while out. -15% reload speed.
Extra: Bullets start to spread after some amount of meters(would need to be tested).
+300% damage
Alt-Fire: fires a single projectile that does damage over long distances
-83% clip size (1 shot)
-Cannot get ammo from dispensers
-50% sencondary ammo on wearer
-25% accuracy
-100% reload speed
Those are the most OP weapon stats that are potentially within reason i've ever seen.
+50% flare speed
-Has less or even no afterburn if fired below range
-Longer reload
-Less ammo
I think that's pretty balanced.