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i will check it out, thanks for reporting!
I have also noticed the loss of hp when going in reverse like the previous comment.
Having this issue too. Sort of as you say, if you reverse fast(ish) then you can just let the acceleration slow down to a point, then you can brake or move foward safely.
I find with this problem the rear door is taking damage found out after awhile of having it happen and looked under the hood and found the green door was now in the red a few times!
When I pull a vehicle, the car moves extremely slowly.
I have also noticed that the vehicle is significantly faster off-road than on asphalt.
Also I get stuck A LOT with the new ragdoll system if i drive over zombies up to the point where i can not move at all unless i turn off the ragdoll system (but i dont know if this also happens with other vehicles too)
I agree with this. This car has troubles with the new Ragdoll system.
Absolutely not alone. The new ragdoll system really does a number on this vehicle. Running over zombies can send it tumbling over easily. I've had the same consistent issue with running over a zombie, sometimes one single one, and the vehicle gets high centered on its corpse.
I've also noticed the part with it being wildly faster off-road, to the point that steering doesn't function very well, if at all. I thought it was an issue with another mod (Off-Road Go BRRR) but it still does it when I don't run that mod at all. Thought it was the trailer causing an issue so detached it as well, nope, still rocket-sled off pavement.
Until that can be fixed though, I have found if you are off road and need to not rocket around as well as be able to steer, if you feather the 'W' key while driving/turning off pavement it becomes functional as expected.
From my testing the values above 1.2 make vehicles faster offroad than on the road. Most of your vehicles have it above 1.2, for instance Gage Commando has it set to 4.0 which makes it comically fast offroad.
Here's the relevant decompiled java code:
Vanilla values range from 0.8 to 1.1 with a single exception of 1.3 (rancher), when value is not set in vehicle script it becomes 1.0.
Hope that helps!
oh damnnnn, that is good news! i will have to test that out, getting stuck on every branch ever was a huge pain! thank you for the info man, much appreciated!
to anyone having problems with ragdolls, give it some time, it is a brand new feature, everyone needs time to adjust, devs and modders
What a Legend.