Arma 3
KP Liberation Cam Lao Nam
BeaR 8 Jun, 2021 @ 5:06pm
Found a fix for points you can't capture
First off you want to go get yourself a .pbo managing software, I personally just got PBO Manager cause its free. Then head on over to the official KP Liberation Github page, go over to the latest release and download the kp_liberation.cam_lao_nam.zip file. In that zip file is a .pbo, which is why you need a software to open .pbo's. Open it, then look for the mission.sqm file and open it, notepad works just fine. For any point you are unable to capture, like Koplo Mon for example, you want to CTRL+F and search up the city, there along with the capture point's name will also be its string name which is what you want. Now just go in-game and Server Exec the command ["military_12"] spawn sector_liberated_remote_call; . Replace "military_12" with the string name of the point you are looking for, Koplo Mon for example is "capture_31" so the whole command would be ["capture_31"] spawn sector_liberated_remote_call; . Hope this helps some of you out there like it did myself!
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Showing 1-3 of 3 comments
TheVipersFang 13 Jun, 2021 @ 6:22am 
This seems like a bit much for a fix, but, I shall test it. For science. Thanks for the info.

This does work. Though it is basically cheating because it automatically captures the "un-capture-able" objective.
Last edited by TheVipersFang; 13 Jun, 2021 @ 7:58am
tominator-007 22 Jul, 2021 @ 5:23am 
***Fix for not capturable objectives :***

Ennemies are not spawning because sectors are too close to objects (such as trees or houses), a very simple solution is to just move the map marker elsewhere like 20 or 100 meters away (i've tested it and it worked).

You can solve it yourself just using the mission.sqf in the editor :

1. Download PBO Manager (free)
2. Download the mission from KP liberation (pbo file)
3. Extract folders in YourProfile/Docs/Arma3Profile/mp mission
4. Open editor and load mission, this will load the mission.sqf file
5. Go to the not-spawning area and just move it where there is a clear area (5m radius with NO object at all)

Here's examples of working locations for Koplo Mon and Tsrun Phei Plantation (Cinas mentionned them 1st July, as i'm doing my own liberation with KP scripts i didn't play yeat and don't know which towns are bugged or not so i only looked at them thanks to Cinas)

https://steamuserimages-a.akamaihd.net/ugc/1709663768121348549/0AE43359BD39FCD4CB8650F22CA9EA5D6FC57C21/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

(moved like 20 m to the right compared to original placement)

https://steamuserimages-a.akamaihd.net/ugc/1709663768121461140/FE680D306385DE2C2A3F3465C3A50C6B921D45B5/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

(moved 80m to the right of the village compared to original placement)

Both of screenshots were taken after testing and seeing enemy spawn correctly so it should work for you too.

I hope this will help you all.

-And forgot to mention, you can also place a Hide Terrain Object module you can configure and place where you have your marker, select a square and put 15x15m it should work too
Last edited by tominator-007; 22 Jul, 2021 @ 5:30am
Karl_NacKen|DEU 16 Sep, 2021 @ 3:55am 
Go in-game and Server Exec the command:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2603367465

["capture_31"] spawn sector_liberated_remote_call

Koplo Mon = ["capture_31"]

Dao Trai Village = ["bigtown_6"]

Tsrun Phei Plantation = ["factory_12"]

Paradise Island = ["military_23"]

Seg Begat = ["capture_20"]

Thanks on BeaR
Last edited by Karl_NacKen|DEU; 16 Sep, 2021 @ 6:32am
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