Oxygen Not Included

Oxygen Not Included

Pliers fixed [Obsolete]
 This topic has been pinned, so it's probably important
FeNXDragonᵗᵗᵛ  [developer] 23 Aug, 2021 @ 9:40am
Pliers Mod Crash/Fixed Thread
*Declutter of Discussions* Will be used to merge completed/fixed crash reporting of discussions. This thread will be locked. can review for common ways we have fixed/resolved previous crash reports from gamers. Common way we have fixed these have been simply by following instructions listed in description of mod.

"Don`t forget to turn off (unsubscribe/remove) original mod! (steamapps\workshop\content\457140\1848884654)

Before reporting issues please check mod version at Change Notes tab.
To force mod update try:

(FYI
'457140' = Steams way of identifying ONI in it's catalog of games.
'2479475997' = Steams unique mod identifier number for Pliers fixed)

1. Unsubscribe from mod on steam.
2. Close steam
3. Remove ~\steamapps\workshop\content\457140\2479475997 in file explorer (make sure ~\457140\1848884654 not listed, if is, delete also).
4. Relaunch ONI (so it loads game WITHOUT the mod)
5. Quit ONI.
6, Resubscribe to mod on steam.
7. Relaunch ONI.

If above doesn't work:
1. Remove whole \steamapps\workshop\content\457140 folder.
2, Remove \steamapps\workshop\appworkshop_457140.acf
3. Verify integrity of game files.
4. Relaunch game.

If above doesn't help:
1. Remove Documents\Klei\OxygenNotIncluded\mods\Steam folder.
2. Reinstall the game."

The above will always be asked before further troubleshooting with you. So please do for faster resolution. If doesn't resolve, Start a New Discussion ->

Include log for PT to review in your new discussion.
Last edited by FeNXDragonᵗᵗᵛ; 14 Oct, 2022 @ 5:03pm
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Showing 1-15 of 48 comments
Ballistic Buddha 13 May, 2021 @ 11:23pm 
Game Crashing on re-load, finds this mod to be at fault.
This mod occasionally crashes immediately upon loading a save file. Most often when re-loading a save file, or loading a save file when already playing another one.

I do have the pliers tool bound to the "q" key, and the logs near the end of player.log seem to point to that being a redundantly defined key, I'm just not sure what else uses that key because it doesn't do anything when it game when it isn't bound to pliers.

I've upload the Player.log file right after one of these crashes here: https://gist.github.com/BallisticBuddha/1d7c9ff9e7c28fdb689e9778deb142c5

Found with DLC ON with build EX1 511-463874
Last edited by Ballistic Buddha; 13 May, 2021 @ 11:58pm
Arwen 14 May, 2021 @ 3:00am 
Getting same crash when trying to load after saving game. It also crashed my game when i tried to start a new colony.
Pt_Djefferson(Rus)  [developer] 14 May, 2021 @ 5:02am 
Ok. I`ll try to fix.
Arwen 14 May, 2021 @ 5:38am 
Originally posted by pt_djefferson(Rus):
Ok. I`ll try to fix.
Thank you! :)
Pt_Djefferson(Rus)  [developer] 14 May, 2021 @ 5:39am 
Try new [1.1.415.0] version.
Arwen 14 May, 2021 @ 11:38am 
Originally posted by pt_djefferson(Rus):
Try new [1.1.415.0] version.
Its working, no crash so far :) Thank you! :)
Ballistic Buddha 14 May, 2021 @ 11:43pm 
Haven't experienced a crash yet since updating to this version, so I think that fixed it. Thanks!
Bux 14 Jun, 2021 @ 12:03pm 
just a crash report
game crashed and i got this report caused by pliers fixed (only mod i have installed).

was not even using the tool at the moment of the crash



Atlas overflow: +
body_comp_default_0
anim_construction_default_0
head_swap_0
anim_vomit_0
body_swap_0
anim_impact_0
anim_emotes_default_0
anim_blinks_0
anim_mouth_flap_0
body_shirt_decor01_0
body_oxygen_0


UnityEngine.Debug:LogError(Object)
Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142)
AtlasList:Apply(MaterialPropertyBlock) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/animation/KAnimBatch.cs:113)
SymbolOverrideController:ApplyAtlases() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/animation/SymbolOverrideController.cs:268)
KBatchedAnimController:ApplySymbolOverrides() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/animation/KBatchedAnimController.cs:817)
KAnimBatch:UpdateDirty(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/animation/KAnimBatch.cs:473)
BatchSet:UpdateDirty(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/animation/BatchSet.cs:166)
KAnimBatchManager:UpdateDirty(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/animation/KAnimBatchManager.cs:270)
World:LateUpdate() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/World.cs:226)

Build: 466654
FeNXDragonᵗᵗᵛ  [developer] 14 Jun, 2021 @ 9:52pm 
did you uninstall then reinstall? to force the update?
Avaruusmurkku 15 Jun, 2021 @ 11:19am 
Originally posted by oDr4g0No:
did you uninstall then reinstall? to force the update?
He is talking about how ONI upgraded to Harmony 2, which broke all of the mods.

The mod needs to be updated to Harmony 2. No amount of force updates will fix this one.
FeNXDragonᵗᵗᵛ  [developer] 16 Jun, 2021 @ 1:54am 
Looks like PT is aware and will be working on it. Thanks.
teh Volosogryzka 25 Jun, 2021 @ 12:16am 
Mod crash after Merge update
Here is a copy of my crash log which may be helpful

Error in ToolMenu.ToolMenu.OnSpawn
System.ArgumentException: 267 is not bound in GameInputBindings
at GameUtil.ActionToBinding (Action action) [0x00050] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\GameUtil.cs:285
at GameUtil.GetActionString (Action action) [0x0001c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\GameUtil.cs:1690
at GameUtil.ReplaceHotkeyString (System.String template, Action action) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\GameUtil.cs:1575
at ToolMenu.BuildRowToggles (System.Collections.Generic.IList`1[T] row) [0x000ed] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\screens\ToolMenu.cs:823
at ToolMenu.<OnSpawn>b__43_1 (System.Collections.Generic.List`1[T] row) [0x00000] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\screens\ToolMenu.cs:158
at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <695d1cc93cca45069c528c15c9fdd749>:0
at ToolMenu.OnSpawn () [0x00059] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\screens\ToolMenu.cs:158
at KMonoBehaviour.Spawn () [0x00078] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285

UnityEngine.Debug:LogError (object,UnityEngine.Object)
Debug:LogError (object,UnityEngine.Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs (UnityEngine.Object,object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
DebugUtil:LogException (UnityEngine.Object,string,System.Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201)
KMonoBehaviour:Spawn () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:292)
KMonoBehaviour:Start () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:243)

Build: 469287-D
Pt_Djefferson(Rus)  [developer] 25 Jun, 2021 @ 12:59am 
Looks like hot keys conflict. Try to reset hot keys to default.
teh Volosogryzka 25 Jun, 2021 @ 1:27am 
Originally posted by pt_djefferson(Rus):
Looks like hot keys conflict. Try to reset hot keys to default.

I tried that. Still not working. I don't remember changing any hot keys. I've also re-verified game files as an attempt. I'm sure it will just take time for the mod developers to adjust. Thanks for the reply.
Pt_Djefferson(Rus)  [developer] 25 Jun, 2021 @ 6:11am 
catch same error when use Blueprints fixed with Fast Save mod. But with recompiled Fast Save mod (by myself) error was gone.
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