RimWorld

RimWorld

Rim-Effect: Extended Cut
Killian 30 Aug, 2021 @ 1:03pm
Pink Boxes under Lights after Update (Resolved?)
Was running EC on 1.3 without issues, but after the update to 1.3 all the lights have weird purple-pink boxes under them.

Could not find class RimEffectExtendedCut.Building_WallLight while resolving node thing. Trying to use Verse.Building instead. Full node: <thing Class="RimEffectExtendedCut.Building_WallLight"><def>RE_PreFabWallLight</def><id>RE_PreFabWallLight4383643</id><map>0</map><pos>(185, 0, 129)</pos><rot>2</rot><health>10</health><faction>Faction_57</faction><questTags IsNull="True" /><parentThing>Thing_PowerConduit1532836</parentThing></thing> UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) Verse.ScribeExtractor:SaveableFromNode<Verse.Thing> (System.Xml.XmlNode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,string,Verse.LookMode,object[]) (wrapper dynamic-method) Verse.Map:Verse.Map.ExposeData_Patch3 (Verse.Map) Verse.ScribeExtractor:SaveableFromNode<Verse.Map> (System.Xml.XmlNode,object[]) Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,string,Verse.LookMode,object[]) (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game) (wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string) Verse.Root_Play/<>c:<Start>b__1_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

When powered on they're not generating light either.
Last edited by Killian; 9 Sep, 2021 @ 8:50am
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Killian 9 Sep, 2021 @ 8:50am 
...loaded up the game again to get hugslib logs and it's resolved itself???

Gotta love rimworld sometimes.
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