Duck Game

Duck Game

Delta Duck - Duck Game Bot
flango 16 May, 2021 @ 12:01pm
Lots of NullReferenceException crashes
Experiencing crashes after a few rounds (probably a map thing) on 100% random option without other mods
System.NullReferenceException: Object reference not set to an instance of an object. at DuckGame.QuadTree.CheckRectangleAll[T](Vec2 p1, Vec2 p2, List`1 outList) in MonoTime\Maths\QuadTree.cs:line 959 at DuckGame.Level.CollisionRectAll[T](Vec2 p1, Vec2 p2, List`1 outList) in MonoTime\Level.cs:line 2020 at DuckGame.Level.CheckRectAll[T](Vec2 p1, Vec2 p2, List`1 outList) in MonoTime\Level.cs:line 1429 at DuckGame.PhysicsObject.UpdatePhysics() in DuckGame\PhysicsObject.cs:line 732 at DuckGame.PhysicsObject.Update() in DuckGame\PhysicsObject.cs:line 1130 at Update_Patch1(Object ) at DuckGame.Thing.DoUpdate() in DuckGame\Thing.cs:line 1684 at DuckGame.MaterialThing.DoUpdate() in DuckGame\MaterialThing.cs:line 339 at DuckGame.Level.UpdateThings() in MonoTime\Level.cs:line 951 at DuckGame.Level.DoUpdate() in MonoTime\Level.cs:line 858 at DuckGame.Level.UpdateCurrentLevel() in MonoTime\Level.cs:line 193 at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in MonoTime\MonoMain.cs:line 1947 at Update_Patch2(Object gameTime, GameTime )

System.NullReferenceException: Object reference not set to an instance of an object. at DuckGame.QuadTree.CheckRectangleAll[T](Vec2 p1, Vec2 p2, List`1 outList) in MonoTime\Maths\QuadTree.cs:line 959 at DuckGame.Level.CollisionRectAll[T](Vec2 p1, Vec2 p2, List`1 outList) in MonoTime\Level.cs:line 2020 at DuckGame.Level.CheckRectAll[T](Vec2 p1, Vec2 p2, List`1 outList) in MonoTime\Level.cs:line 1429 at DuckGame.PhysicsObject.UpdatePhysics() in DuckGame\PhysicsObject.cs:line 732 at DuckGame.PhysicsObject.Update() in DuckGame\PhysicsObject.cs:line 1130 at DuckGame.Holdable.Update() in DuckGame\Holdable.cs:line 454 at DuckGame.Gun.Update() in DuckGame\Weapons\Gun.cs:line 265 at DuckGame.CampingRifle.Update() in DuckGame\Weapons\CampingRifle.cs:line 89 at DuckGame.Thing.DoUpdate() in DuckGame\Thing.cs:line 1684 at DuckGame.MaterialThing.DoUpdate() in DuckGame\MaterialThing.cs:line 339 at DuckGame.Gun.DoUpdate() in DuckGame\Weapons\Gun.cs:line 251 at DuckGame.Level.UpdateThings() in MonoTime\Level.cs:line 951 at DuckGame.Level.DoUpdate() in MonoTime\Level.cs:line 858 at DuckGame.Level.UpdateCurrentLevel() in MonoTime\Level.cs:line 193 at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in MonoTime\MonoMain.cs:line 1947 at Update_Patch2(Object gameTime, GameTime )

System.NullReferenceException: Object reference not set to an instance of an object. at DuckGame.QuadTree.CheckCircleAll[T](Vec2 p1, Single radius, List`1 outList) in MonoTime\Maths\QuadTree.cs:line 1089 at DuckGame.Level.CollisionCircleAll[T](Vec2 p1, Single radius) in MonoTime\Level.cs:line 1941 at DuckGame.PointLight.DrawLightNew() in DuckGame\Tiles\Lamp.cs:line 155 at DuckGame.PointLight.Update() in DuckGame\Tiles\Lamp.cs:line 73 at DuckGame.Thing.DoUpdate() in DuckGame\Thing.cs:line 1684 at DuckGame.Level.UpdateThings() in MonoTime\Level.cs:line 951 at DuckGame.Level.DoUpdate() in MonoTime\Level.cs:line 858 at DuckGame.Level.UpdateCurrentLevel() in MonoTime\Level.cs:line 193 at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in MonoTime\MonoMain.cs:line 1947 at Update_Patch2(Object gameTime, GameTime )
etc
Last edited by flango; 16 May, 2021 @ 12:03pm
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Showing 1-2 of 2 comments
Tater  [developer] 17 May, 2021 @ 4:03am 
try it again and see if it still happens
flango 17 May, 2021 @ 7:27am 
works pretty good! it crashes much rarely now
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