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I just started a new campaign and noticed FrostTech_M2_Gremlin and FrostTech_M3_Gremlin sitting in my inventory. I am guessing those should remain hidden.
Thanks!
I want to say that I have encountered a game breaking bug, and that's in regards to the ice codex.
When I encountered an Ice Codex, I get its codex for research for the shadow chamber, bypassing the need to skulljack an officer.
However, not only does this not trigger the cutscene, when I do the story objective to skulljack an officer (and killing the codex spawned afterwards), it then asks me to study the codex. However, I am not given that option again because I researched it already, and am thus locked out of the campaign to continue (the Gateway mission will not appear).
For anyone having this issue, this can be fixed by using the console command:
ForceCompleteObjective T1_M4_StudyCodexBrain
In short, this glitch happens when you encounter and kill a frost codex, did the "study codex" research BEFORE skulljacking an officer AND killing the regular codex. The Ice Codex (both tiers) needs to be locked out in encounters until an officer gets skulljacked and the regular yellow codex eliminated afterwards.
Thanks again Mitzruti.
XComGameData_CharacterStats.ini
[FrostSpectre_M2 X2CharacterTemplate]
[FrostSpectre_M1_Diff_0 X2CharacterTemplate]
[FrostSpectre_M2_Diff_2 X2CharacterTemplate]
[FrostSpectre_M2_Diff_3 X2CharacterTemplate]
I think you accidentally used FrostSpectre_M1 instead of FrostSpectre_M2 when setting the difficulty differences for it on Diff_0.
[FrostDivision.X2Effect_IceShield]
ADD_EFFECT_ANIM_NAME=ADD_SpectralFrost_Start
REMOVE_EFFECT_ANIM_NAME=ADD_SpectralFrost_Stop
Those variables are not used in X2Effect_IceShield. They're actually from X2Effect_SpectralFrostZombie.uc.
There's a good chance that the zombie animation bugs you saw are caused by the issue I reported in my post directly above yours. Try finding the bit of config that I posted, and change the header above ADD_EFFECT_ANIM_NAME from [FrostDivision.X2Effect_IceShield] to [FrostDivision.X2Effect_SpectralFrostZombie] and see if it fixes the zombie animation bugs for you.
Thanks, I'll give this a try.