Garry's Mod

Garry's Mod

gm_trainset [Release]
SligWolf 21 Jan, 2015 @ 9:57am
How to turn off the automatic switches, for yourself!
Hiho!
Here a little trick to disable the autmatic track-switches.

In Singleplayer:
1. Open the developer console in garrysmod
2. Type this command: ent_fire "trigger_multiple" disable

In Multiplayer:
1. Open the developer console (Adim ONLY) in garrysmod
2. Type this command: sv_cheats 1
3. Type this command: ent_fire "trigger_multiple" disable
4. Type this command: sv_cheats 0

An admin cleanup will enable the triggers again!
The command ent_fire "trigger_multiple" disable will disable ALL trigger_multiple on the map and not only the track-switch triggers!
Maybe some doors or other stuff will not work anymore.

Using the command ent_fire "trigger_multiple" enable will enable all triggers again!
If using "disable" at the end wont work, you can also try "kill" insted.

Have fun at playing on this great map! :D
Last edited by SligWolf; 14 Apr, 2024 @ 4:30am
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Showing 1-13 of 13 comments
TB7 Productions 22 Jan, 2015 @ 2:23pm 
I was about to call quits on this map untill this solved my switching problems.

Thank you!
Chase Gamer 24 Jan, 2015 @ 2:20pm 
Thx sligwolf, this was always my favorite map for your trains until the switch errors so thx for telling me how to fix it
Loudmouth 25 Jan, 2015 @ 6:48pm 
Thank you SO much Slig, this will be a GOD SEND!!! <3
[FC&N] Magnum MacKivler  [developer] 26 Jan, 2015 @ 4:50am 
Another little piece of advice: try typing "disable" instead of "kill", the latter of which actually removes the trigger entities whereas the former merely turns them off. They can then be re-enabled later by typing the same command but with "enable".

The only door on the map that should be affected by disabling the autoswitches is the one on the spawn that people just noclip through anyway. Disabling the autoswitches does disable the automatic-reset crossovers however (which to my knowledge have played nice with most people's trains), so consider yourself warned!
[FC&N] Magnum MacKivler  [developer] 26 Jan, 2015 @ 4:59am 
Added the autoswitch fix into the FAQ section. Thanks again, Slig!
Chase Gamer 28 Jan, 2015 @ 6:53am 
What are the automatic-reset corssovers?
Sympathiser 29 Jan, 2015 @ 10:21pm 
Thank YOU!!!!!!!!!!
Runway55 20 Feb, 2015 @ 1:36pm 
Why are the tracks errors now? It wasn't like that before.
qwertyaaa 24 Feb, 2015 @ 3:47pm 
You have to go subscribe to Magnum's Trak Pak. He moved the tracks there because it was annoying having to re-pack everything in when he decieded to update the map. Also, these props are also used in gm_sunsetgulch.
Runway55 24 Feb, 2015 @ 4:27pm 
ok
Thanks for the help.
Last edited by Runway55; 20 Apr, 2016 @ 12:24pm
DK 20 Apr, 2016 @ 7:18am 
Thanks :gman:
Misused chair 5 Dec, 2022 @ 5:12pm 
they still autoswitch when a train is approaching.
usually switching it to the wrong damn track.
Fixed version ☺
ℹ️ I removed any instance of trigger_multiple, put stop signs beside dead end tracks and made the building gates openable via "use" key from outside.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3497726841
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