Don't Starve

Don't Starve

Charlie Refresh
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WL  [developer] 21 Dec, 2022 @ 7:05am
Charlie Introduction
DLCs Abilities:

Special Powers (common):
* Charlie has shadow and normal forms. Charlie will turn into the shadow state, if her sanity falls to/below 32% (40 sanity), she will become back again, if it rises to/above 64% (80 sanity), she will become shadow form when entering the complete darkness, and become normal form when being at the light source without any protection. Charlie will also instantaneously switch back and forth between the two forms with the use of Nightmare Amulet. During the transformation, Charlie's maximum health and font color will change.
* Charlie get a sanity aura of all kinds of flowers.
** Roses +25/min
** Flowers, Exotic Flowers, Flowering Cactus, Lotus Plant, Blooming Tuber Tree, Bramble Bloom+12.5/min
** Evil Flowers +6.25/min
** (When dropped on ground) Petals, Evil Petals, Cactus Flower, Blooming Tuber, Bramble Bulb, Lotus Flower, Abigail Flower, Glommer Flower, Garland, Pretty Parasol+3.125/min
* Charlie won't be hurt and gains 3x sanity (15) when picking roses.
* Charlie gets a 3x sanity aura of Magic Flower.
* Charlie does not lose any sanity when eating Evil Petals.
* Charlie will gain 1 sanity when picking Evil Flowers.
* Charlie will gain 10 sanity when planting flowers using butterflies.
* Charlie can craft all magic and ancient recipes.
* Charlie is immune to the attacks from complete darkness.
* Charlie's favorite food is Flower Salad, which gains her an additional 10 sanity (this value is not affected by any ways).
* Spring Bees remain neutral towards Charlie.
* Charlie starts with a Top Hat and a Rabbit.
* Charlie exclusive building: Magician's Chest (Level 1 Magic Prototyper, Silk × 1, Board × 4, Nightmare Fuel × 9). Charlie can perform magic when being near it. Adds 12 slots. Shares the same container (similar to Hamlet's Root Trunk) with other Magician's Chests in the world. Flammable and hammerable. Food in the container spoils at a rate of 1.5.
* Charlie can craft Florid Postern (Level 2 Magic Prototyper, Rose × 12, Nightmare Fuel × 10, Cut Stone × 8), there can only be one Florid Postern per world, which can provide resurrection effect. After resurrection, getting full states, and providing Charlie players with a short invincible effect. When resurrected at night or in the cave world, there will be tiny light. Florid Postern can only be destroyed by Charlie players.
* Charlie can make Shadow Corrosion Device (Level 2 Magic Prototyper, Cut Stone × 4, Red Gem × 2, Purple Gem × 2). Adds 3x3 slots, and food in the container spoils at a rate of 3. Can convert any non-Nightmare Fuel and non-irreplaceable items into Nightmare Fuel, with a 15 day cooldown. +3,125 sanity/minute for Charlie, and -25 sanity/minute for other characters.
* Charlie exclusive item: Mysterious Bouquet (Rose × 7, Nightmare Fuel × 1) , the damage varies with the time period/world. When attacking, there is a special effect of rose petals. When equipping,+6.67 sanity/min (-20 for other characters). As a shadow weapon, Shadow Charlie can deal double damage when using it. Normally, it spoils after 6 days (24 days for Charlie players). When attacking, nearby targets will also suffer 17 damage. This damage is not affected by time period/world/multiplier.

Mysterious Bouquet Damage:
Common Normal Charlie Shadow Charlie
Day 17 17 34
Dusk 34 51 136
Night 51 102 306
Cave level one 68 170 816
Cave level two 68 204 1360

* In forests, tropical islands, and plateaus, there will randomly generate Stage and Playbill at a certain location for Charlie. Activate Stage to obtain rare supplies or spawn some monsters, and activate Playbill to gain a Papyrus.
* Charlie can combine 3 Petals, 1 Stinger, and 1 Bone Shards to create her favorite Rose. Needs Level 2 Magic Prototyper to unlock.
* Charlie can use 3 Marble, 4 Rose, and 1 Nightmare Fuel to build a statue that constantly produces Roses, in a total of 2 styles. Needs Level 2 Magic Prototyper to unlock.
* Charlie's exclusive weapon and lighting tool: Shadow Torch, which can be crafted or converted by right-clicking on a regular Torch using Nightmare Fuel. Its damage changes over time/world, and the target loses attack intent. As a shadow weapon, Shadow Charlie can deal double damage when used. Can use Nightmare Fuel or other Shadow Torches to refuel, and it will not disappear when the fuel is 0. Shadow Charlie will restore its durability when equipping or attacking shadow creatures will also do. Thing burned by the Shadow Torch has a 10% chance to drop Shadow Ember, and killing a creature with it has a 25% chance to drop Shadow Ember (epic creature must drop 8).
* Shadow Embers can be used to upgrade Charlie, interact near the complete ancient altar, to check Charlie's level and level progress bar.
* Charlie can craft a series of powerful items near broken ancient altars and complete ancient altars:
** Near the broken ancient altar:
*** Multifunctional Tool (Pick/Axe × 1, Thulecite × 5), has 1600 durability, 42.5 damage, and integrates chopping, mine, and hammering. Can right-click to release spells on something that can be dug up, dig up all nearby things that can be dug up (such as tree stumps), or right-click to release spells on something that can be dropped to make it fall.
*** Turf-Raiser Helm (Beefalo Wool × 5, Pig Skin × 3, Orange Gem × 1), has 400 durability and automatically digs up the turfs.
*** The Lazy Deserter (Cut Stone × 3, Orange Gem × 1). When activating a Lazy Deserter, if there is another activated Lazy Deserter, teleport to that Lazy Deserter.
*** Ancient Hanging Lamp (Nightmare Fuel × 6, Thulecite × 4, Blue Gem × 2), place an Ancient Hanging Lamp at a high place, which will automatically light up when the player is close, and will not block the placement of the buildings. It can be dropped down through Multifunctional Tool. The fallen Ancient Hanging Lamp can be destroyed with a hammer or other means.
*** Fountain of Knowledge (Cut Stone × 4, Thulecite × 12). Produces 3-7 Thulecite Fragments every 5 days.
*** Night Helmet (Nightmare Fuel × 5, Thulecite Fragments × 10), 750 armor durability, 95% armor defense, deals 100 shadow corrosion damage to the attacker and surrounding creatures when equipped and taken damage, when equipped by non-Charlie players, there is no damage return effect and they will continuously lose their sanity, and taking damage does so.
*** Night Star Caller's Staff (Star Caller's Staff × 1, Nightmare Fuel × 30, Red Gem × 5), 1000 durability, 50 weapon damage, ranged weapon, can ignite or extinguish targets, can right-click to cast spells (using this method consumes 10 durability), spawns 4 dwarf stars, and each attack spawns 5 flames around the land creatures. It can provide warmth when the world temperature is too low.
** Near the complete ancient altar:
*** Gingerbread Cookie (Pure Horror × 5, Thulecite × 3, Orange Gem × 1), roll back to the previous save.
*** Candy Cane (Pure Horror × 1, Thulecite × 1, Red Gem × 2), save the save.
*** Eye of Insight (Deerclops Eyeball × 1, Thulecite Fragments × 5, Nightmare Fuel × 6), make Charlie achieve 10 days of night vision while being immune to become shadow form during the time.
*** Dreadstone Armor (Dreadstone × 6, Pure Horror × 4), 1800 durability, 90% armor defense, automatically restore durability over time when player equips it.
*** Dreadstone Helm (Dreadstone × 4, Pure Horror × 4), 1800 durability, 90% armor defense, automatically restore durability over time when player equips it.
*** Night Crown (Pure Horror × 30, Thulecite Fragments × 40, Red Gem × 1), 3000 armor durability, 100% armor defense, 100% waterproof, return 34 damage to the attacker, Charlie immediately enters shadow form when equipped (unless using the Eye of Insight ability), and keeps dealing 3x damage (Normal) or 5x damage (Shadow). When equipped by non-Charlie players, there is no damage return effect, they will not enter shadow form, and there is no damage bonus.
*** Night Lazy Explorer (Lazy Explorer × 1, Pure Horror × 30, Orange Gem × 5), with 1000 durability and a basic weapon damage of 68. It can be used as a normal Lazy Explorer. Right click to teleport to a specific location without consuming the user's sanity. It only consumes durability when used as a weapon. After each teleportation, it adds 5 bonus damage and stops the movement of locomotor creatures around the teleportation location. The maximum bonus damage is 432, it is a shadow weapon, therefore Shadow Charlie can enhance its basic damage and bonus damage. The weapon's bonus damage is real damage that ignores armor. After reaching the maximum bonus damage limit, there is a 50% chance of spawning a Pure Horror for each teleportation. When the Night Lazy Explorer is unequipped, its bonus damage becomes zero. +50% speed.
*** Void Repair Kit (Pure Horror × 1, Dark Tatters × 1), can perfectly repair shadow items.
* After surviving for a period of time (5 days), Charlie will discover Unanswered Throne somewhere on the map, sleeping on the throne (Charlie in Shadow form cannot perform this operation), will consume 50 sanity to exchange for 225 health and 150 hunger, and will not skip time. At the same time, the throne will generate some hostile Flower of Shadow around. The throne turns white during this process and requires the use of Nightmare Fuel or Pure Horror to blacken it out. Every time the throne turns white during sleep or when the full moon arrives, there is a very small chance (5%) of generating a circle of Nightmare Fuel around it.
* Flower of Shadow has a 1.25-second attack interval, 34 damage, 100 health, and does not attack Shadow Charlie. Has a 1% chance of dropping 1 Nightmare Fuel on death. After all the Shadow Flowers are defeated, the Shadow Throne moves to a random location on the map.
* Attempting to destroy the Shadow Throne would be futile. Charlie carrying the Ruins of Seed from the underground can unlock the Throne, allowing it to be destroyed, dropping 2 Cut Stone, 5 Nightmare Fuel, and 1 Pure Horror. The Shadow Queen will spawn somewhere in 5 days.
* Pure Horror can be used as an excellent Nightmare Fuel (twice as efficient as Nightmare Fuel in many aspects), given to the Shadow Queen, or upgraded Walking Cane, Stalking Stick, Telelocator Staff, Dark Sword, Umbrella, Pretty Parasol, Log Suit, Football Helmet, Eyebrella, Dumbrella, and Pickaxe to a higher level version.
* Eight Charlie exclusive items, all obtained by converting certain items using Pure Horror:
** Cane of Flower: When equipped, gains a 40% movement speed increase, as well as 6.7 sanity gain per minute. It also spawns flower fx under the feet (if the turf is suitable). Freshness only decreases when equipped, spoil spoils after 10 days (40 days when used by Charlie). When using as a weapon, it can deal 25.5 damage and has a 25% chance of generating flowers at the target with each attack, with a 9.9% chance of being Petals and a 0.1% of being Rose.
** Super Telelocator Staff: 1000 durability, costs 1 point each time used as a weapon or teleportation target. 68 damage, belonging to Shadow Items, so Shadow Charlie has an additional bonus when attacking. In terms of teleportation, it is similar to a regular Telelocator Staff, but it can also be used normally in caves, and without consuming the caster's sanity. After teleportation, there is a 10% chance to generate a Purple Gem on the teleportee, a 5% chance to generate a Purple Gem during an attack, and a 1% chance to generate a Purple Gem every day.
** Void Night Armor: 1500 durability, 100% armor absorption, 100% waterproof, make equipper immune to fire damage as well as having a gradient effect.
** Umbralla: 15 day durability, 100% waterproof, 240 summer insulation, 34 damage, which can prevent the rational descent effect caused by rain without DLC. It is a shadow item and thus is powered by shadow-state Charlie. Equipped while raining, it automatically restores its own durability.
** Void Cowl: 1100 durability, 80% armor defense, 100% Waterproof, can prevent the sanity reduction effect caused by rain in vanilla game (without DLCs), and can increase the real damage of Shadow Reaper when equipped.
** Void Robe: 1100 durability, 80% armor defense, 100% waterproof, can prevent the sanity reduction effect caused by rain in vanilla game (without DLCs), and can increase the real damage of Shadow Reaper when equipped.
** Shadow Reaper: 200 durability, harvesting area of plants, 38 basic damage+18 real damage. When equipped with a Void Cowl and/or Void Robe, the Shadow Reaper's real damage will be increased.
** Pure Night Sword: 1000 durability, shadow item, therefore Shadow Charlie has an additional bonus when attacking. Basic damage 102, 153 at dusk, 204 at night, 255 in level one cave, 306 in level two cave, attack range 2, with a 10% chance to generate fuel during attack, of which 75% is Nightmare Fuel and 25% is Pure Horror. Area of effect, each victim receives the same damage as the weapon's.
* The Shadow Queen appears after completing the destruction of the Throne, giving her a Pure Horror to converse with. After the conversation ends, the Shadow Queen will give a Rainbow Sword, and will then initiate the periodic generation of Shadow Rifts.
* Charlie's exclusive weapon - Rainbow Sword, an irreplaceable weapon with infinite durability, 68 damage. When equipped, it emits a colorful rainbow light, can restore the attacker's own sanity and health points based on the target's health and damage when attacking. There is also a very small chance (1%) of generating one of the six kinds of gems at the target during the attack.
* The Shadow Rift will appear upon completing the Shadow Queen's mission, with three stages, when generating and advancing to the next stage, it will cause damage to creatures and destroy buildings. Each stage requires 4-5 days of waiting. After 15 days, the shadow fissure disappears, and after another 5 days, a new Rift will be generated at a random location. Shadow Rift gushes out fuel every once in a while, with an 99% chance of being Nightmare Fuel and a 1% chance of being Pure Horror.
* Dreadstone Outcrop. Only explosive type items or multi-functional tools can be used for mining. Each mining has a 10% chance of dropping a Dreadstone. Upon completion of mining, a Dreadstone is always dropped. Using explosive type items will completely destroy the Dreadstone Outcrop, while those that have not been completely destroyed will regenerate rocks after 10 days.
* Surviving for 10 days during the existence of Shadow Rift allows the player to find the Shadow Forge at a random location on the map.
** The Shadow Forge has 3 forms and requires multiple Pure Horror to repair.
** If giving Pure Horror to the complete form of Shadow Forge, it will drop the following four random items: Cut Stone, Marble, Dark Tatters, and Dreadstone.
** Can learn shadow knowledge on the complete form of Shadow Forge Table, obtaining Classic of Shadow Knowledge, and then the Shadow Forge is moved to a random location on the map.
* Classic of Shadow Knowledge, which can be read to obtain information related to the game lore. When carrying it, Charlie's every spell cast is bound to succeed, and when performing certain magic spells, she must receive a Gold Nugget.
* When surviving for 10 days during the existence of the Shadow Forge, player can find Statue Fountain with Roses at a random location on the map.
** Activate it to obtain some items that were once non-renewable, most of which were items dropped from plants. Afterwards, it enters a cooling state and self-fills after 20 days.
** By offering two types of Dark Tatters, it can be immediately filled. Each sacrifice will also remove the player's poisoned state and restore 300 health.
** When the temperature is too high and it has not entered the cooling state, it can provide a cooling effect.
** When filling each time, if there are no fireflies around, spawns three fireflies.
** When it is not in a cooling state, it will spawn a Flower, Evil flower, Exotic flower, or Rose in a suitable place around it every 240 seconds.
** When it is not in a cooling state, player can use a Fishing Rod to fish here (obtain one of all types of fish), with a maximum number of fish of 15, and it restores one fish every 50 seconds.
* Surviving for 15 days during the existence of the Shadow Forge, one can find the Ancient Gateway somewhere on the map.
** Need to use 5 Dreadstone for complete repair. After the repair is completed, one Seed of Ruin and 10-20 Thulecite are produced every 20 days.
* During the existence of Shadow Forge, every one day, a new creature, Buttercup, was spawned until the number reached 30, with a unique map icon.
** Buttercup from Plants vs. Zombies 2 has 900 health and 100 damage, and does not actively attack. When attacked by a creature, it will counterattack, throwing butter projectile, dealing area damage and providing stun effects for 8 seconds. It also leaves a puddle of butter on the ground, and any creature that touches it will be damaged and stunned for a period of time. Butter puddle will automatically disappear after 120 seconds. When the number of Buttercups on the entire map reaches 30, stop spawning more Buttercups. Buttercup can be given Plant Food, throwing butter on each effective target within the area around it (when given Plant Food, Buttercup recovers to full health and is briefly invincible), dealing higher damage (150) and longer stun time (12 seconds), leaving a more powerful butter puddle. On death buttercup drops a Butter, a Butter Machine, and a Sun.
* Sun - Dropped by Buttercups, stacked up to 40, can be used to plant Buttercup.
* Plant Food - Have a chance to be dropped by most kinds of creatures, chance depends on their max health and normal damage they deal. Boss creatures always drop 8 Plant Foods.
* Butter Machine - Requires manual placement and Butterflies, Butterfly Wings, or Butter can be given. After 1 day, produce butter or waffles. Add Butterflies or Butterfly Wings to produce butter, add butter to produce waffles, with a 1% chance of receiving Sun.
* Charlie can enchant Top Hat (for 15 sanity) to make it into a 12-slot container that can be opened (at the same time, Charlie can perform magic when being close to it on the ground). Shares the same container with Magician's Chests and other Top Hats that have been enchanted in the world. Food in the container spoils at a rate of 1.5.
* When wearing Top Hat or being near a Prestihatitator/Piratihatitator/Hogus Porkusator/Shadow Manipulator/Magic Flower, Charlie can interact with Top Hats, Rabbits, Garland or Pretty Parasol to perform magic performances. The followings are effects:
** Play Tricks: Have a 25% chance to succeed, success will +5 sanity, failure will -5 sanity, success will also generate a (magic) rabbit around Charlie, cannot generate a (magic) rabbit in Hamlet interiors, on the water, outside the map border, or when the number of generated (magic) rabbits exceeds 5.
** Make Rabbit Disappear: Consume 10 hunger, when hunger is 0, Charlie can't perform this action, make the rabbits disappear completely, have a 10% chance to spawn a (magic) rabbit hole around Charlie, can't generate a (magic) rabbit hole in Hamlet interiors, on the water, outside the map border, or if the number of generated (magic) rabbit holes exceeds 5, have a 25% chance to get a Gold Nugget.
** Conjure Flowers: Consume 10 sanity (non-Hamlet enabled) or Add 5 grogginess (which makes Charlie slow down for 15 seconds, the time is stackable), have a 30% chance to generate 1-2 flowers around (if there are less than 15 spawned flowers around), and a 70% chance to generate 2-4 petals around (if there are less than 20 spawned petals around).
* Charlie can craft Pretty Parasols in all worlds. And She can craft Top Hats without a Science Machine.
* Charlie can instantly use Honey Poultice, and restoring additional health for 2 every 2 seconds, lasting for 30 seconds.
* Honey food or sweets can give Charlie a sustained health recovery.
** Different total health recovery:
*** Honey, Nectar, Taffy: 10 (restore 2 health every 2 seconds, lasting for 10 seconds)
*** Honey Ham, Honey Nuggets, Fresh Fruit Crepes: 30 (restore 2 health every 2 seconds, lasting for 30 seconds)
* The Flower Salad gives Charlie a sustained sanity recovery, while the other flowers give less.
** Total sanity recovery of various flower foods:
*** Flower Salad: 25
*** Cactus Flower, Bloom Tuber, Bramble Bulb, Lotus Flower: 5
*** Petal, Butterfly Wing: 1
* Flowers and Butterflies spoil at a rate of 0.25 when held in Charlie's inventory.
* (Hamlet DLC) Charlie has a certain resistance to Hayfever. The interval between each sneeze is three times that of other characters, and the negative effect of sneezing is reduced. Each sneeze will only reduce 1 sanity, and the probability and number of items dropping from sneezing remain unchanged.
* Charlie will not be affected by anything equippable that has a slowdown effect. This includes: Marble Suit, Piggyback, RoG Ice Cube, SW Limestone Suit, HAM Fancy Helmet and HAM Tin Suit.


Disadvantages (common):
* Charlie has lower max sanity.
* Charlie will lose 5 sanity when killing some small creatures and 2 sanity when seeing some small creatures be killed by others. This behavior will not reduce sanity again within 60 seconds after it is performed.
* Charlie will lose her sanity because the flowers are burnt. The specific number depends on the type of flowers. Roses will reduce 15 points, Flowers and Exotic flowers will reduce 5 points, and Evil Flowers will not reduce any sanity. This behavior will not reduce sanity again within 60 seconds after it is performed.



Special Powers (normal form):
* Charlie will gain sanity when holding any kinds of flowers during Day if Hamlet is compatible.
** Petals, Evil Petals, Lotus Flowers are counted as 1 flowers, Cactus Flowers and Bloom Tubers are counted as 5 flowers, Bramble Bulbs, Abigail Flowers, Glommer Flowers and Mysterious Bouquet are counted as 10 flowers.

Sanity/min Flower Amount
+3.33 1-9
+6.003 10-19
+8 20-29
+12.5 30+

* Charlie can change her skin (Press Z to open by default). There are six skins that can be chosen! On boats, impassable areas, beefalos, or when moving, Charlie will not able to change her skin.
* Charlie gets bonus armor, which means that she will take 10% less damage in level one cave world, 20% in level two cave world.
* Charlie's damage mult depending on day time/world: 1x during day, 1.5x during dusk, 2x during night, 2.5x in level one cave world, 3x in level two cave world.
* Charlie's hunger darin mult is 0.8.
* Charlie walks and runs 20% faster.
* Charlie attacks faster than other characters. The attack interval for normal form is 0.425 seconds, while for others is 0.5 seconds.


Disadvantages (normal form):
* Charlie is afraid of dark, and will drain sanity 30% faster in darkness.
* Charlie will drain sanity 15% faster when being near monsters.
* Charlie takes 20% more damage during day, 10% during dusk. This does not apply to night.


Special Powers (shadow form):
* Shadow Charlie gains nightvision!
* Shadow Charlie does not lose any sanity in darkness or being near Monsters.
* Shadow Charlie's damage mult depending on day time/world: 1x during day, 2x during dusk, 3x during night, 4x in level one cave world, 5x in level two cave world.
* Shadow Charlie gets armor during dusk and night, which means that she will take 5% less damage during dusk, 12.5% during night, 15% in level one cave world, 25% in level two cave world.
* Shadow Charlie walks and runs 35% faster.
* Shadow Charlie's hunger darin mult is only 0.25.
* Shadow Charlie is immune to hit stun.
* Shadow Charlie deals double / triple (level one cave world) / quadruple (level two cave world) damage when using shadow weapons. This damage is multiplied by the damage multiplier of Shadow Charlie.
* Shadow Charlie's unarmed damage is: 10 during day, 15x2 during dusk, 20x3 during night, 30x4 in level one cave world, 40x5 in level two cave world.
* Shadow Charlie's health lost per second when her hunger is 0 is reduced to 25%.
* Shadow Charlie will not be attacked by sanity monsters.
* Shadow Charlie's attack ignores armor.
* Shadow Charlie increase sanity for 100/min during Full Moon if Hamlet is compatible.
* Shadow Charlie can ignore collisions.
* Shadow Charlie cannot be attacked by Hamlet Blow Dart Traps.
* Shadow Charlie is resistant to freezing and thaws faster.
* Shadow Charlie cannot be struck by lightning.
* Shadow Charlie gains 12 health every 20 seconds as long as she is not being taken damage from light.
* Shadow Charlie can teleport a distance when attacked.
* Shadow Charlie can use each nightmare fuel to restore 20 health in exchange for 15 sanity, and absorb light source or flame around. When used at 0 sanity, Shadow Charlie will drop every item she has and recover no HP.
* Shadow Charlie will not be ignited, but will still suffer from fire damage.
* Shadow Charlie attacks faster than other characters. The attack interval for shadow form is 0.33 seconds, while for others is 0.5 seconds.
* Shadow Charlie can absorb the light source or flame around (three-second interval). Each absorption increases 1 sanity. There is no limit to the absorption ability in the cave world, at night or in HAM outdoor fog. In other cases, she need to equip fireproof items or her rainproof value need to reach 100%. Unabsorbable light source: HAM Slanty Shanty's central permanent light source, campfire, all kinds of daylight. Non-shadow mobs around the absorbed light source will take 34 damage.
* Shadow Charlie can right-clicking teleport to a certain position without restriction.
* Shadow Charlie is immune to all types of poisoning (exclusive to SW/HAM), and will be cured immediately if poisoned before the transformation.
* Shadow Charlie is immune to gas and hayfever of HAM.
* If Shadow Charlie gets too close to an object with physics collision volume, the object will be destroyed.
* Shadow Charlie can consume a Nightmare Fuel to convert a stack of logs into a stack of living logs.

Disadvanages (shadow form):
* Shadow Charlie will suffer from any light source! She will start to burn (every 1.5 seconds), if she stays at light! Torch, lantern, campfire, neon-party - anything bright will hurt her! Items that protect from rain - can be used to protect from lights. Use umbrella, rain hat, find shelters to reduce damage taken from it! Shadow Charlie will not suffer if protection is reached 100%. When equipping items that provide immunity to fire damage (such as Dragonfly Armor or Obsidian Armor), shadow Charlie will not be damaged by light.
** Shadow Chralie won't be hurt from light at all during Heavy Fog or Blood Moon outside of any interiors.
* Shadow Charlie's health and hunger values absorbed from food is reduced to 25%, and will not increase/decrease sanity from food. The continuous buff of food will not be affected.
* Shadow Chralie reduce sanity for 100/min during Blood Moon.
* Shadow Charlie will lose sanity when holding Nightmare Fuel / Dark Tatters if Hamlet is compatible.
** Nightmare Fuel are counted as 1 fuel, Dark Tatters are counted as 5 fuel.

Sanity/min Fuel Amount
-4.329 1-9
-7.6705 10-19
-15 20-39
-22.5 40

* Shadow Charlie refuses to change the skins.
Last edited by WL; 20 Jan, 2024 @ 11:15pm