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The vent lights make the viewmodel extremely bright
50% of the map is pitch black
Some of the smaller ambient noises are a bit too loud
Bots start to shoot the floor and spin around in the middle of the map smtimes above the water parts
Stairs in the center of the middle don't have clipbrushes
You can stand on the ferns in the middle
At the end of "playboy" area, u can stand on the gate(no clipbrushes).
In the center u can stand on the metal wall around the window.
hope this helped idk i don have anything else to do lol-
I'll fix clipbrushes, ambient noises, collisions and other small problems that you told me about.
Speaking of overall lighting: different monitors and brightness settings in CS:GO make too much difference in the end. My monitor is an IPS panel and my in-game brightess setting is set at 90%. I'll try to balance out overall brightess across the map and add some more light sources where it is possible\suitable. Vents light will be ajusted too.
BOT navigation is something that I haven't been working on just yet.
Answering your question in the comment section: Layout of ar_chlorophyll can not provide great Bomb Defusal experience in my opinion. I have some thoughts about reworking it later so it could be played outside of Deathmatch and Arms Race modes, but not in the nearest future.