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Create a new types file for the mod types
Name this file Radioactivetypes.xml
<?xml version="1.0" encoding="utf-8"?>
<types>
<type name="Radioactive_wolf_pelt">
<nominal>0</nominal>
<lifetime>10800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="clothes" />
</type>
<type name="Radioactive_bear_pelt">
<nominal>0</nominal>
<lifetime>10800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="clothes" />
</type>
<type name="Radioactive_bear_Meat">
<nominal>0</nominal>
<lifetime>10800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="clothes" />
</type>
<type name="Radioactive_wolf_Meat">
<nominal>0</nominal>
<lifetime>10800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="clothes" />
</type>
<type name="Radioactive_Bear_juggernaut">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>
<type name="Radioactive_Bear_Beast">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>
<type name="Radioactive_Bear_Tough">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>
<type name="Radioactive_Wolf_juggernaut">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>
<type name="Radioactive_Wolf_Beast">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>
<type name="Radioactive_Wolf_Tough">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>
</types>
Create an Events file for the mod types
Name this file RadioactiveEvents.xml
TO SPAWN ANIMALS THE EVENT NAME MUST START WITH ANIMAL
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<events>
<event name="AnimalRadioactive_Bear_juggernaut">
<nominal>1</nominal>
<min>1</min>
<max>1</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Bear_juggernaut"/>
</children>
</event>
<event name="AnimalRadioactive_Bear_Beast">
<nominal>1</nominal>
<min>1</min>
<max>1</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Bear_Beast"/>
</children>
</event>
<event name="AnimalRadioactive_Bear_Tough">
<nominal>1</nominal>
<min>1</min>
<max>1</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Bear_Tough"/>
</children>
</event>
<event name="AnimalRadioactive_Wolf_juggernaut">
<nominal>1</nominal>
<min>1</min>
<max>1</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Wolf_juggernaut"/>
</children>
</event>
<event name="AnimalRadioactive_Wolf_Beast">
<nominal>1</nominal>
<min>1</min>
<max>1</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Wolf_Beast"/>
</children>
</event>
<event name="AnimalRadioactive_Wolf_Tough">
<nominal>1</nominal>
<min>1</min>
<max>1</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Wolf_Tough"/>
</children>
</event>
</events>
Radiactivetypes.xml and RadioactiveEvents.xml files
to your central economy by creating a NEW FOLDER "Radioactive_ce"
it goes here
C:\Program Files (x86)\Steam\steamapps\common\DayZServer\mpmissions\empty.deerisle
cfgeconomycore.xml file
<ce folder="Radioactive_ce">
<file name="RadioactiveEvents.xml" type="events" />
<file name="Radioactivetypes.xml" type="types" />
</ce>
the new files go here
C:\Program Files (x86)\Steam\steamapps\common\DayZServer\mpmissions\empty.deerisle\env
name them
radioactive_bear_territories.xml
radioactive_wolf_territories.xml
example for a bear territory
<?xml version="1.0" encoding="UTF-8"?>
<territory-type>
<territory color="2812936192">
<zone name="Graze" smin="0" smax="0" dmin="0" dmax="0" x="9613.33" z="1221.3" r="300"/>
</territory>
</territory-type>
you can have them spawn wherever you like
by changing coordinates or adding several
add these lines
<file path="env/radioactive_wolf_territories.xml" />
<file path="env/radioactive_bear_territories.xml" />
you can add them directly below
<file path="env/pig_territories.xml" />
example
<territory type="Herd" name="Radioactive_Bear_juggernaut" behavior="BlissBearGroupBeh">
<file usable="radioactive_bear_territories"/>
<agent type="Male" chance="1">
<spawn configName="Radioactive_Bear_juggernaut" chance="1" />
</agent>
<item name="globalCountMax" val="30" />
<item name="zoneCountMin" val="1" />
<item name="zoneCountMax" val="1" />
<item name="playerSpawnRadiusNear" val="100" />
<item name="playerSpawnRadiusFar" val="200" />
</territory>
hope this helps....im no expert but finally got it working after a few days
Updated existing TYPES.xml
Updated EVENTS.xml
Skipped cfgeconomycore.xml directions
Updated Territories by copying existing bear and wolf territories and renaming. This should have them spawn in place of regular bears and wolves.
Updated cfgenvironment.xml for the territory association.
[CE][AnimalRespawner] (PRIRadioactiveWolf) :: !!! Missing AI Template "HerdRadioactiveWolf" for DE: "AnimalRadioactiveWolf"
[CE][AnimalRespawner] (PRIRadioactiveBear) :: !!! Missing AI Template "HerdRadioactiveBear" for DE: "AnimalRadioactiveBear"