Garry's Mod

Garry's Mod

[Campaign] Half-Life²: Calamity by Bobby Cardona
cleric  [developer] 23 May, 2021 @ 6:24pm
Suggestions & Reports
This is the place you can submit your mod-related ideas to, as well as report any issues you've encountered.
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Showing 1-13 of 13 comments
Archom 24 May, 2021 @ 8:40am 
It show so much error when I selected weapon
cleric  [developer] 30 May, 2021 @ 2:54pm 
Originally posted by BaoDien:
It show so much error when I selected weapon
resolved :)
Archom 30 May, 2021 @ 5:40pm 
Ok
GegaProp 6 Jun, 2021 @ 11:39am 
Nothing ur game is awesome!
cleric  [developer] 10 Jun, 2021 @ 3:41pm 
Originally posted by MadGegaProp:
Nothing ur game is awesome!
💘
Bwired334 28 Nov, 2021 @ 4:58pm 
can we play on singleplayer?
simon 29 Sep, 2022 @ 11:20pm 
i have a idea for a campaign map and a big plot with it.

the plot: we hare in 2024 four years after the fall of city 17 the combine have relocated their headquarters at geneva in switzerland now call City 24 the new combine HQ in the city a local resistance group have been destroy by combine forces and the propaganda have make realise is citizens to accept their new live and not resist city 24 is located in switzerland is impossible to invade due to the mountains but the resistance of white forest have found a way to enter the new combine fortress by train the resistance have send undercover units to check the weakpoints of city 24 for the resistance it will be a hard task to achieve.

the player will play a random unname protagonist (can be anyone) who have volonteer to complet the impossible destroy the new combine stronghold to free humanity and earth once at for all the of the combine reigh of terror but the combine is full aware of potencial resistance attacks the mission is the follow destroy the new combine HQ and free earth for good but a rumor says that destroy city 24 citadel will restore planet earth and reborne his resources and of course create a new era for humanity the fate of earth and humanity is on the hands of the player.

this type of campaign should be a single player a cutscene about the briefing and the scene in th train

require: HL2 ep1&2 and CS source

maps

intro: wellcome to city 24

chapter 1: the mission begin (start at the train station)

chapter 2: the industrial zone (reference of intustrial 17 V3)

chapter 3: the outskirt of city 24 (reference of industrial 17 V3)

chapter 4: the judgement waiver

chapter 5: the unforseen consequences

chapter 6: the raise of the bar

chapter 7: the rise of humanity

chapter 8: combine last stand

chapter 9: hope

final chapter: the last battle of the combine (fight throw the citadel and reach the control room to deactivate the judgement waiver and the boss fight is with a hunter-chopper and after destroy we most see the citadel explode like in the ending of hlaf-life 2 episode 1 with the citadel vanish and see what the environement was before the combine invasion)

this concept campaign map is based on the maps in the workshop: rp_city 24 V1 and V2, rp_ industrial 17 V3 and rp_city 24 district 8

the rest is yours.
simon 29 Sep, 2022 @ 11:28pm 
the name: the fall of the combine
jacksoon 16 Feb, 2023 @ 7:15am 
At the beginning, I saw a small texture error from a poser, is it due to some option that I have activated or is it due to the map itself?
jacksoon 16 Feb, 2023 @ 7:16am 
it really looked like no textures
jacksoon 16 Feb, 2023 @ 7:16am 
But the campaign is good
76561199036272837 17 Jul, 2024 @ 6:56am 
why did the combine soldier model get replaced by the beta version after downloading this addon?
NightmarechaMillian 23 Oct, 2024 @ 11:53am 
any time I try starting a server, it puts me in a black void with
"waiting for players 1/1" on the screen. console gets flooded with this error:
[SV] Unfinished booting

> [Lambda - Half-Life 2 Co-Op] gamemodes/lambda/gamemode/sh_debug.lua:120: Unfinished >booting
> 1. error - [C]:-1
> 2. DbgError - gamemodes/lambda/gamemode/sh_debug.lua:120
> 3. StartRound - gamemodes/lambda/gamemode/sh_roundsystem.lua:680
> 4. fn - gamemodes/lambda/gamemode/sh_roundsystem.lua:184
> 5. RoundThink - gamemodes/lambda/gamemode/sh_roundsystem.lua:253
> 6. unknown - gamemodes/lambda/gamemode/shared.lua:202

when it counts down from 60, nothing happens.
Last edited by NightmarechaMillian; 23 Oct, 2024 @ 11:56am
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