Wildermyth

Wildermyth

Expanded Combat: Morale
Smoker  [developer] 23 Jun, 2021 @ 2:01pm
BUGS AND ERRORS
Please leave your bugs report or misspells here so none get buried and i can fix them all.
< >
Showing 1-1 of 1 comments
Robur Velvetclaw 13 Sep, 2022 @ 8:56am 
Sample rewriting for aspects.properties :

immuneToCompulsion.blurb=This unit cannot be compelled to move and is immune to morale and wounds effects.
immuneToCompulsion.name=Iron Willed
SECinjuryLeadsToFleeMonsters.blurb=Can flee when wounded at half health or less.
SECinjuryLeadsToFleeMonsters.name=Vulnerable to Morale
SECcanFleeMonsters.blurb=Will flee in panic if it fails a 1d6 Health stat check on the next turn.
SECcanFleeMonsters.name=Frightened
SECcanFleeHumans.blurb=Will panic if <mf:he fails/she fails/they fail> a 1d50 Tenacity stat check on the next turn.
SECcanFleeHumans.name=Frightened
SECinFearHumans.blurb=<firstname> is in panic and taking cover! <mf:he has/she has/they have> greatly reduced accuracy and damage, but increased defenses and speed.
SECinFearHumans.name=Taking Cover!
SECcanMalfunctionMorthagi.blurb=Will malfunction it fails a 1d6 Health stat check on the next turn.
SECcanMalfunctionMorthagi.name=Damaged

A Chinese translation is on the way.

ALSO.......

- Acid Pot is getting an update, so that it will cause +Damaged to Morthagi. Figured out the formula, just gotta implement it.
- Chinese translations for Expanded Offhands is being worked on but will cover only stuff that has been touched by my mods.
Last edited by Robur Velvetclaw; 13 Sep, 2022 @ 9:00am
< >
Showing 1-1 of 1 comments
Per page: 1530 50