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IE: I have Q bound to sprint, if I try to run without thinking I activate the ability first, then can sprint while it's on cooldown.
This wouldn't be much of an issue if it weren't for the relatively long animations, which are great (they look amazing and help make using the buffs more balanced!) but make it very annoying if you've forgotten and try to do those other actions.
These additional buttons can still be used, but the new moves just need to be mapped to the original action rather than the button, IE toggle fists instead of Q.
Edit: The mod in general seems to cause an Assertion failed: Iterations < 100 crash whenever too many entities are killed. Example being: a lightning wyvern kills two entities with its breath, causing an identical crash.
Also, thank you.