Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Rome II Total Realism IIII
JaM  [developer] 2 Nov, 2023 @ 9:39pm
Removing Imperial units from Grand Campaign
One of things i plan in nearest future is to streamline Roman technology tree a bit. Why its necessary? Simply put, length of main campaign and starting year, together with limited options in tech tree (only 9 tech for branch) means, player runs out of research before reaching real historical times when these units were introduced.
Segmentata equipped Legionaries only started to appear sometimes during rule of Augustus, (based on finds from Teutoburg forest 9AD) which means with 272BC start date, it should be researched around turn 1000... but with 9 research techs, it would mean that last research needs to have crazy long research time which is not even possible.

Therefore, my plan is simple - use the tree to simulate military reforms of middle and late republic, with "Marian reforms" being the last step. This way, research will be able to keep up with turn flow and player will be able to have slightly better experience with it.

Imperial units wont be removed, they will be still used for reform, but only in Augustus campaign, where they are more appropriate.
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Showing 1-2 of 2 comments
leonardusius 4 Nov, 2023 @ 2:54am 
Very good mod and ideas also. I don't play DeI for personal taste, despite the excellent work there too. But peoples there are too rigid in conceptions and I have many times disputes with theirs (some) concept on which I disagree (from a historian perspective). Now I work on stances, with scripts, because I always detest stances !! For no matter how many units is in an army, 3 or 20 for example, they had the same effects, which is highly idiotic. Because of the game engine limitations it is not possible to script properly (AI can't be introduced, only for player), lack of game functions (Attila have them). But constant lack of free time make me to drag that for ages and that bother me. I'm a truck driver always on roads....So, if you're interested and know some basic lua coding I will share with you the incomplete work and ideas which not imply a lot of work for finishing. Also I want to introduce new stance (despite the fact that's impossible due engine) by artificing the existing ones. For example basically starting with the fact that none will raid own lands, we can rename Raiding into Patrol/Raiding one with a proper new UI icon and effects. Letting the Forced march for switching with something else or not. Let me know you're opinion. Maybe we can talk on a Discord channel.
P.S. The best timeline for this game is 12TPY.
Last edited by leonardusius; 4 Nov, 2023 @ 2:57am
JaM  [developer] 4 Nov, 2023 @ 3:12am 
Hey, yeah, sure. I'm not extra skilled with Lua but i did some minor things in the past. I dont like any changes that AI cannot use or is getting worse deal, as it makes game easier (which it already is due to inadequate combat AI anyway). Definitely we could talk on discord, do you have access? if not use this one - https://discord.gg/X9BeDbUb

And for 12TPY i agree. All other campaigns besides Grand Campaigns are 12TPY already, GC was kept 4TPY mostly because of the late Republican/Early Imperial units.. but that might change in the future.. (im open to such changes)
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