Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Rome II Total Realism IIII
Combat mechanics... best there is
Best combat mechanics amongst all mods I have played. Incorporating 12 turns per year, I would like to see reduced movement in line with TPY, thus more field battles where scouting is a predetermined requirement prior to movement, add to that a supply system such as in DEI would force the player to apply strategic thinking.
Personally I have incorporated ROTR vanilla units into my GC in order to present a more diverse range of "allies" for Rome, due to there being a limited roster such as in the current state of RTR.

All in it is a very impressive mod.

Only tried the GC at the moment but will get round to the others.

Great work and much appreciated.