Garry's Mod

Garry's Mod

Slave of GMod
Ignore this post, seriously.
Just ignore it.
Last edited by MAD AS ♥♥♥♥ RAGE MUMMY; 21 Aug, 2016 @ 1:07pm
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Showing 1-11 of 11 comments
Okay, I just beat the story mode, as well as that boss (duh). And... wow, just wow. That was ♥♥♥♥♥♥♥ insane.
Danny Judas 12 Jan, 2016 @ 8:03pm 
Originally posted by 🍁 CoffeeShark:
I doubt Necrossin is going to see this, or if he does he probably won't care, but I'm just making this thread to give my thoughts on the Final Boss. (as well as vent frustration) At least, I'm assuming he is the last one. In the time of writing this, I have not yet beaten him. Many other people have been saying that the final level is impossible, so, really I'm not adding anything. But still.

The boss itself is a great idea, and to be honest it was pretty cool at first, but there's a few glaring issues that make it nigh impossible.
1. Map choice.
The choice of map makes sense, of course, due to the fact that it was where the last few scenes took place, and also fits in aesthetically. But in terms of gameplay? Nope. It's filled with tight corridors and corners absolutely everywhere, along with plenty of decorations and props to get stuck on. That's kind of an issue when you're dodging attacks that pretty much need you to be constantly moving throughout them.
2. Enemies.
Trying to avoid being killed by enemies while also attempting to kill them is rather hard when you're trying to destroy the servers (I'm assuming they're servers) as well as avoid being destroyed by the boss' attacks. Not only that, but the enemies can easily be covered up by the hands and head of the boss, as well as the...
3. Fisheye lense effect created after attacks.
These things are VERY annoying, they make it hard to tell where corners and props are, which can be fatal most of the time since you can easily become stuck on both.
4. THAT attack.
You know the one. Where he attacks you with his 'claws' multiple times in quick succession. This attack is terrible for a few reasons of it's own. First of all, it can only be easily dodged if you're in one of the few wide-open long corridors that the map has, and even then you can easily get stuck on the corners and props mentioned before. Secondly, it seems like the boss' next attack can begin almost immediately after this attack, leaving you little time to try to destroy one of the servers. And it seems like this attack is chosen at pure random, like the other attacks. This wouldn't be too much of an issue if it couldn't happen multiple times in a row, I once had it happen four times in row. Needless to say, I didn't survive.

To be honest, all this feedback means nothing. Maybe I just need to get better at this, or something like that.

TL:DR The final boss is cancer on toast but that's maybe just because I need to git gud.

It's a bit hard, but as a tester, I'm sure Necrossin is aware of the difficulty and intends it to be that way, if not, he's certainly heard about the difficulty.

However, there is a secret that really helps beat it, and that's to run around the whole map and hit each server once on each lap. This prevents enraging The Master and keeps his attacks easy to avoid.

Also, might be a good idea to spoiler all that.
Originally posted by Danny Judas:
Originally posted by 🍁 CoffeeShark:
I doubt Necrossin is going to see this, or if he does he probably won't care, but I'm just making this thread to give my thoughts on the Final Boss. (as well as vent frustration) At least, I'm assuming he is the last one. In the time of writing this, I have not yet beaten him. Many other people have been saying that the final level is impossible, so, really I'm not adding anything. But still.

The boss itself is a great idea, and to be honest it was pretty cool at first, but there's a few glaring issues that make it nigh impossible.
1. Map choice.
The choice of map makes sense, of course, due to the fact that it was where the last few scenes took place, and also fits in aesthetically. But in terms of gameplay? Nope. It's filled with tight corridors and corners absolutely everywhere, along with plenty of decorations and props to get stuck on. That's kind of an issue when you're dodging attacks that pretty much need you to be constantly moving throughout them.
2. Enemies.
Trying to avoid being killed by enemies while also attempting to kill them is rather hard when you're trying to destroy the servers (I'm assuming they're servers) as well as avoid being destroyed by the boss' attacks. Not only that, but the enemies can easily be covered up by the hands and head of the boss, as well as the...
3. Fisheye lense effect created after attacks.
These things are VERY annoying, they make it hard to tell where corners and props are, which can be fatal most of the time since you can easily become stuck on both.
4. THAT attack.
You know the one. Where he attacks you with his 'claws' multiple times in quick succession. This attack is terrible for a few reasons of it's own. First of all, it can only be easily dodged if you're in one of the few wide-open long corridors that the map has, and even then you can easily get stuck on the corners and props mentioned before. Secondly, it seems like the boss' next attack can begin almost immediately after this attack, leaving you little time to try to destroy one of the servers. And it seems like this attack is chosen at pure random, like the other attacks. This wouldn't be too much of an issue if it couldn't happen multiple times in a row, I once had it happen four times in row. Needless to say, I didn't survive.

To be honest, all this feedback means nothing. Maybe I just need to get better at this, or something like that.

TL:DR The final boss is cancer on toast but that's maybe just because I need to git gud.

It's a bit hard, but as a tester, I'm sure Necrossin is aware of the difficulty and intends it to be that way, if not, he's certainly heard about the difficulty.

However, there is a secret that really helps beat it, and that's to run around the whole map and hit each server once on each lap. This prevents enraging The Master and keeps his attacks easy to avoid.

Also, might be a good idea to spoiler all that.
Alright, thank you. I took your advice for the spoilers, I should've done that before, sorry.
That isn't the final boss either. THE final boss is extremely hard.
Necrossin  [developer] 13 Jan, 2016 @ 8:46am 
That's some fair feedback, actually.
If anything - I'll take a look into problems 2, 3 and maybe 4.

For 2, I can make it so enemies can die from his attacks too.
For 3, I'll check for a better decal instead of current one.
For 4, I miiight add a check so it wont do "that one attack" twice in a row.

Dunno, why people keep thinking that it's the final boss, tho :v
Last edited by Necrossin; 13 Jan, 2016 @ 9:02am
alshtrup 23 Jan, 2016 @ 2:45am 
i dunno what to do with the "underscore" level,
anyway i made the bots stuck, so they keep trying to retrive their little notebook
DatGameh 23 Jun, 2016 @ 6:08am 
There is a certain path that you can take that makes this boss pretty easy to complete.
It took me less than 30 tries to complete it, still.
You just have to make sure that the path you are taking is wide, has ample space for turning (instead of running to a wall and suddenly stopping) and is continuous.

I went to the one in the very top, the one near to that, and then through the left side of the map, ran to the one in the bottom.
Dragonjspider 4 Aug, 2016 @ 3:48pm 
Last edited by Dragonjspider; 4 Aug, 2016 @ 3:48pm
Spectral Slugger 11 Aug, 2016 @ 4:30pm 
how do you do executions and how do you kill the big guys who only get knocked down from melee weapons
♥♥♥♥ you i'm not going to ignore this post
Dragonjspider 2 Feb, 2018 @ 11:01am 
Originally posted by Aaron:
how do you do executions and how do you kill the big guys who only get knocked down from melee weapons
that is what im sayin man! i forgot i posted on here XD i went through the game a second time, got to the same point, and it still doest that same exact thing... :steamsad:
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