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Some Feedback about observed behavior.
Some of this could be coincidence. Its just observation. I have no correlations.
I'll keep this one post as a running thread with all I find.
Some of this has already been commented on in the comments section.
I cant tell if its just the belligerent/hostile empires yet, since my other cooperative neighbors have not done this.
Mid game, as expected, I am already at level 4 of the fed, doing repeatables but other empires are equivalent to my fed members. So the research federation seems to loose its advantage now and all you have are tougher federation cohesion.
Edited June 22nd, with more stuff.
I noted above that I saw excessive claims.
Its now past mid point of my game and every 15 or so years there is another war somewhere over claims.
Literally you know you are about to get into a war, when across the top of your screen 10-15 new claims on your territory show up all at once, then next thing you know there is a war declaration.
@Salvor, I know you mentioned you didnt or cant change the claims system and its whatever is in vanilla doing that, but I suspect some combination from the mod has influenced this.
I thought the first two wars before 2270 were cool. Now its getting annoying being in a new war every 15 or so years over claimed territory.
All empires are either belligerent policy or expansionist.
The only empire not giving me any grief is an isolationist empire.
I'm kinda hoping there is something in the mod I can tweak to make the AI's a bit more patient.
1/ In 2280 one AI has 4k tech research, around 100K fleet power and 900 fleet cap (but only use 600, see below). It is WAY above the other AI (1k teach for the second, and 100K but at 100% fleet cap). The snowball can be explained by early conquest which leads to double the planets and pop (althought it purges conquered pop, but as robot they can just settle anywhere and grow). I noticed that in this game robot empire far outshined bio empire.
2/ For some reason this AI never built above 650 fleet capacity although its max was at around 900. Other AI used their full naval capacity and this one definitely had the ressources needed to do so, which let me wondering why it stopped at just 60% of its naval capacity.
3/ When at war, this AI only build its ship in one starbase although it had like 4 starbase with shipyard. And the starbase chose to build was the farest away from the front line.
4/ The 2nd and 3rd point leads to the AI struggling way more that it should against the Fallen Empire in 2300. If it had build at 100% fleet cap it would have managed way better. And the slow build in just one station slowed down the replacement of lost ships. It still won though, despite both AI being really stupid at strategy (but that is a whole another issue)
5/ Despite Fallen Empire Wreckages being litterally everywhere in this AI borders, the Scientist Ships stayed stubbornely "Assisting Science" above worlds and never went to salvage the wreckage and acquire those juicy Fallen Technologies. I don't know if it was waiting for the end of war to do so as I stopped the experiment before the proper conclusion of the war.
5/ I'm now terrified to play this mod considering how much that AI snowballed way better that I ever did.
Unfortunately the problems you mentioned can't be fixed by mods. I have no way to issue scan debris orders, I have no way to queue ships from the mod, etc.
I've notice in several games now, FE's/AE's present zero problems for myself and any AI.
By the time they awaken or if they all of a sudden go to war over say a holy planet, they are just annihilated.
So I made a test. I played a game with 5 FE's and elevated end game crisis strength to 1.75
Still the FE's fell (around 2400) and since a war in heaven was probably the planned end game crisis, it never happened.
I think its the fact the AI's are always trying to expand, even end game.
So the FE's never really get a chance to spin up a threat to the AI's. I suspect upping the crisis strength might not even help here.
The games seem to go something like this:
FE: You AI empires will be squashed like bugs
AI: Whatever
FE: Stay away from the holy worlds.
AI: Those are some nice looking GAIA planets you got there.
FE: I will awaken and begin too ...
AI: Say hello to my 1.5M fleet power and advanced weapons I've been researching exclusively for the past 100 years.
AE: Wait what?
Any way to give more of an advantage to these guys to make them a challenge?
Planetary Diversity opens a menue at the start that allows you to select something involving habbitible worlds. Not sure what it does specificly, but still...
Giga-structural Engineering opens a menue at the start with all information on megastructures, and you can ajust traits, disable and re-enable features, ect ect.
maybe you could do something similar. At the start, a menue opens up with a slider (Or a box you can type of), that has a default of forty. But, you can ajust it. If a slider, anywhere from 0 years to, say 999. If a text box, any number.
Just an idea for how to make the truce timer configurable.
The diplo modifiers kinda ruin the diplomacy. They swing between -300 to 300 and back within a few months.
Every AI tries to be a Crisis Aspirant. LOL. Even the peaceful traders. And every AI does the exact same thing: rush to cruisers and mass them. Is there some way to keep the econ changes but make the AIs more flavorable?
Is there a way to keep the econ changes and initial 40 years of peace, but give the AI more leeway for developing their empire so they don't all do the same thing?
EDIT: Nvm. I saw the Starnet friendship patch mod. Thx. I'll try that.
Your file removes a lot of conditions that seem detrimental to do so. In particular, and the reason I bring it up, is because your file does not make use of the "declare_crisis_war_effect" scripted effect which is becoming a compatibility problem for me and one of my mods.
Since this mod does tend to make AI focus on science. If you could code an event that triggers when a federation member votes down an AI request for war, then not have that AI ask again for a long long time on the same empire.
Seems like the moment I decline a war in my fed, the AI will aska gain in several years and will continue to do so until its upset and leaves the fed.
This fixed my immediate problem, but I'll see if it helps or hurts once I have droids and/or indentured slaves.
The worst part of this is that other empires don't seem to see this as a problem, as since they aren't determined exterminators it's nigh impossible to have them declared a crisis since they assign all of their envoys to the galactic community, which usually guarantees them a position on the galactic council, and enough diplomatic weight to prevent a crisis declaration on them from ever being voted on, even without veto power.
Please, PLEASE change this, it feels impossible to get anywhere without getting my teeth kicked in by a machine empire, even on ensign.