Left 4 Dead 2

Left 4 Dead 2

Dr. Malroy's Laboratory (v4)
Evil  [developer] 26 May, 2021 @ 8:18am
The next update (Aug. 10)
So I pretty much put off the update for this to the point that I wasn't going to, but after watching my friend's twitch stream of this campaign I've realized it's desperately needed. There's a lot of bugs in this that I assume most don't realize are bugs.

Two of the biggest issues I noticed were a lack of hints indicating what to do, and too many boss infected spawning.

I'm not sure when this will be updated but it's now back on my to-do list.

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*CHANGES*


(General)
- Changed 'map load' logic in all maps
- Updated all single doors (now open one direction only)


E6M1
- Added script function to remove axe door
(only in R2L modes that disable melee weapon spawns)
- Added color correction volumes
- Re-worked all intro scene triggers
(was disabled by default previously. now enabled by default but disabled via script in versus and survival)
- Changed versus item spawn logic (was previously removed in other modes after load, now these only ever spawn in versus)

E6M2
- Changed water texture
- Added color correction volumes

E6M3
- Changed slime texture
- Added color correction volumes
- Updated item density

E6M4
- Changed water texture
- Updated witch cavern
- Added color correction volumes

E6M5
- Changed water texture
- Added color correction volumes

E6M6
- Updated cube maps
- Added color correction volumes
- Added missing texture around breakable wall
Last edited by Evil; 10 Aug, 2022 @ 4:10pm