Space Engineers

Space Engineers

Thermal Mechanics (Functional* No longer maintained)
High Power Blocks and Thermal Mechanics
i noticed just putting a bit of power into the Defense Shield ( https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1365616918 ) basically instantly catapults a grid to a few thousand °C and the first testing showed me that even with a few dozend cooling towers i was still unable to use a shield on my pertram based base while jst putting a small 100 mw into the shield.


did a bit more testing and with the final amount of power i want to put into my shield.
so the basic setup was:
1 station shield emitter
1 shield controller table
1 shield modulator
1 shield enchancer
4 x100 arc reactor (100gw output)
1 large cargo container for the fuel
a paltform of 40 heavy armo blocks nailed to the surface of pertram

at the end of testing the setup ended up with additional:
1 control seat
300 cooling towers just to stay under 200°C while the shield is charging
1 x100 arc reactor just for the cooling towers

the testing platform ended up to be made out of 7725 heavy armor block nailed to the surface of pertram to hold all the stuff together

basically 1 whole base just to cool down the shield.

i was also going up piece by piece with turning the reactors on and even with a single reactor running and only 50gw put into the shield i ended up needing 140 cooling towers

so the amount of cooling towers for additional power input was going down after a while.

basic temperatur is the shield isn chargign for that setup is around 39°C

the shield bubble is setup to 1km x 1km x 1km

i also found out that the temperatur readout panel is very hard to see while looking on grey surfaces, if not directly invisible.

all testing was done in a survival enviroment with admi nbased creative tools and on realistic inventory, efficiency and speed settings.
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Showing 1-10 of 10 comments
Kinesi  [developer] 11 Jun, 2021 @ 6:15pm 
*ONLY 50GW*

Thats a crazy amount of energy (coming from a hardcore vanilla style player). I suppose it may be in line to create a cooling block with extreme costs (maybe a new component that requires platinum), that has much more effectiveness.

Also, I suggest testing on a grid with a lot more mass. Heating up more mass takes more time and can help. There is passive cooling in atmosphere based on surface area.
Last edited by Kinesi; 11 Jun, 2021 @ 6:22pm
well in survival you need to sink a few more hours to get the mats together for the reactor, but in the long run the arc reactors are much more efficient than the vanilla reactors.

i just find that the invnetorys and the efficiency as well as speed on higher than realistic settigns are a bit too much, but where is the fun if you dont have some stuff to work for that gives you a reward for sinking hours into a world?
first a small sidenote: would it be possible to make the coolign tower a bit smaller, its kind of annoying to need to stay directly at the edge of the block ot be able to place it, just a single block wouldbe enough that it is far easier to place in survival without getting yourself into the way of placing it.

after abit of thinking i have a few thoughts from me for a high end cooling device:

- needs special high tech cooling components that cost a bit of platinum and uranium as well in addition to 3x the mats for the standard thermal components
- requires also a good bunch of super conductors to be abel to manage all that heat
- size of around the medium heat exchanger but with around 2 to 2,5 time the cooling power of a cooling tower with around 4-6 times the amount of ingots needed to build than the cooling tower
- cant be placed directly adjacent to another, so atleast a block or a few blocks of distance needed
- needs to be fueled with a cooling agent/liquid that it uses up over tiem just liek a reactor uses fuel or a weapon ammunition, if possible place a conveyorport on the bottom side
- the cooling agent/liquid would need to be craftet with ice and some other material (maybee magnesium or silver)
Pikesmith 20 Sep, 2021 @ 7:03am 
I'm noticing something similar. Basically I'm seeing any time we add a weaponcore gun to a grid it just immediately causes the grid to combust. I'm going to do further testing but is there some kind of incompatibility with weaponcore? Something in that causing a ton of heat to be generated via activities that don't make sense for that level of heating logically?
Kinesi  [developer] 20 Sep, 2021 @ 10:49pm 
@Abisius

I agree that there should be a reward in survival. Although I don't believe its after time, its after the experience and understanding engineering practice (which you may be referring to). It would be really nice to have a more powerful block that requires more technical understanding and would allow the use of much higher power blocks later in the game.

Personally I very much dislike the size of the cooling tower aswell. In general, large blocks are incredibly difficult to place and realistically the use case of the cooling tower is only on really large stations (which strays from vanilla). I will look into this aswell. Its up for discussion.

I like your ideas for a higher power cooling device. Theses are wonderful points, high component cost and placement restrictions + fluid requirement are all things that add good balance for those who are really invested.

I say all these things purely with full agreement, although my end ability to make it happen is limited. If you or someone you know has the ability to do some of the work for these new things, I'm interested. I do what I can. :)


@Pikesmith
What weaponcore weapons are you using? I use energy based weapons, AWG, AWE, CWP, MA WeaponCore.... etc.... I personally haven't had any issues yet except for weapon heat from high draw energy weapons.
TalDoMula777 14 Oct, 2021 @ 3:12pm 
Here's something i've been experiencing: I have modified an Elite Dangerous Anaconda replica, and whenever i try to turn on more than two Deuterium Fusion Reactors (30GW each) the ship immediately overheats, even if they are near to idle usage. I get that i'm on space, so i've strapped on about 40~50 Medium Heat Exchangers, managed to keep everything under 100Cº but all it takes is to turn on the third ♥♥♥♥♥♥♥ reactor and BAM. Moving on, for what i'm seeing, i'm having some kind of problem with your mod as with it enabled together with other ones (i'm on the search to the "incompatible" ones) causes the save to be unable to be loaded (when it's time to get out of the loading screen, the game just kills itself without error, it's even funny because the game takes time to close itself normally but, when this error occurs the game is closed clean instantly?...idk). My Discord is TalDoMula777#1226 if you want. o7
TalDoMula777 14 Oct, 2021 @ 4:29pm 
Narrowed the huge modlist to 5: Rider's Helicarrier Thrusters MKII Rebalanced (Mod.io); Akiad Defense Small Grid Weapons; Tiered Ship Tools; Deep Space 4K - Weather Fix; [APES] Anti Projectile Energy System. Removing those five mods seems to fix the loading->closing issue. Further testing is being executed.
Last edited by TalDoMula777; 14 Oct, 2021 @ 5:45pm
NightOps 26 Jun, 2022 @ 2:53pm 
Shield controller can limit the power usage for the shield, suggest using this while charging to reduce heat generation, then remove the limit once charged. Also, if this mod's author does decide to make a high cost/high cooling block to deal with this, perhaps making it a station only block would be good since the shield talked about here was also a station shield. It stands to reason that the means to cool down a station would differ from the cooling of ships. Stations can go big and efficient while warships need small and powerful systems.
Last edited by NightOps; 26 Jun, 2022 @ 2:55pm
@NightOps
the station shield was just the oen used in the test build, having a shielded movign grid removes already a good amount of possible cooling option and makes it even harder to manage the heat.
its also possible to just use up a few gw of power from a single reactor in any other way resulting in an enormus heat production that results basically in 4/5th of a grid just for cooling the heat down produced by that single reactor.
Fenrir 30 Aug, 2022 @ 3:52pm 
Originally posted by Kinesi:
*ONLY 50GW*

Thats a crazy amount of energy (coming from a hardcore vanilla style player). I suppose it may be in line to create a cooling block with extreme costs (maybe a new component that requires platinum), that has much more effectiveness.

Also, I suggest testing on a grid with a lot more mass. Heating up more mass takes more time and can help. There is passive cooling in atmosphere based on surface area.

I can have successfully pulled 200GW on a so called vanilla grid... and died. Base was in shambles of scrap metal.:steammocking: with the kinetic devastation mod.
I build too big for my britches.
Last edited by Fenrir; 30 Aug, 2022 @ 3:54pm
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