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Thats a crazy amount of energy (coming from a hardcore vanilla style player). I suppose it may be in line to create a cooling block with extreme costs (maybe a new component that requires platinum), that has much more effectiveness.
Also, I suggest testing on a grid with a lot more mass. Heating up more mass takes more time and can help. There is passive cooling in atmosphere based on surface area.
i just find that the invnetorys and the efficiency as well as speed on higher than realistic settigns are a bit too much, but where is the fun if you dont have some stuff to work for that gives you a reward for sinking hours into a world?
after abit of thinking i have a few thoughts from me for a high end cooling device:
- needs special high tech cooling components that cost a bit of platinum and uranium as well in addition to 3x the mats for the standard thermal components
- requires also a good bunch of super conductors to be abel to manage all that heat
- size of around the medium heat exchanger but with around 2 to 2,5 time the cooling power of a cooling tower with around 4-6 times the amount of ingots needed to build than the cooling tower
- cant be placed directly adjacent to another, so atleast a block or a few blocks of distance needed
- needs to be fueled with a cooling agent/liquid that it uses up over tiem just liek a reactor uses fuel or a weapon ammunition, if possible place a conveyorport on the bottom side
- the cooling agent/liquid would need to be craftet with ice and some other material (maybee magnesium or silver)
I agree that there should be a reward in survival. Although I don't believe its after time, its after the experience and understanding engineering practice (which you may be referring to). It would be really nice to have a more powerful block that requires more technical understanding and would allow the use of much higher power blocks later in the game.
Personally I very much dislike the size of the cooling tower aswell. In general, large blocks are incredibly difficult to place and realistically the use case of the cooling tower is only on really large stations (which strays from vanilla). I will look into this aswell. Its up for discussion.
I like your ideas for a higher power cooling device. Theses are wonderful points, high component cost and placement restrictions + fluid requirement are all things that add good balance for those who are really invested.
I say all these things purely with full agreement, although my end ability to make it happen is limited. If you or someone you know has the ability to do some of the work for these new things, I'm interested. I do what I can. :)
@Pikesmith
What weaponcore weapons are you using? I use energy based weapons, AWG, AWE, CWP, MA WeaponCore.... etc.... I personally haven't had any issues yet except for weapon heat from high draw energy weapons.
the station shield was just the oen used in the test build, having a shielded movign grid removes already a good amount of possible cooling option and makes it even harder to manage the heat.
its also possible to just use up a few gw of power from a single reactor in any other way resulting in an enormus heat production that results basically in 4/5th of a grid just for cooling the heat down produced by that single reactor.
I can have successfully pulled 200GW on a so called vanilla grid... and died. Base was in shambles of scrap metal.
I build too big for my britches.