Project Zomboid

Project Zomboid

Spy's Facility-7 Demo
 This topic has been pinned, so it's probably important
Spyjack  [developer] 24 May, 2021 @ 8:07am
Feedback
Have a brilliant idea? Is there a small change you want to see? Do you have any larger ideas for the project? feel free to share them all here! Constructive criticism is warmly welcomed!
< >
Showing 1-15 of 38 comments
The Gat 24 May, 2021 @ 10:25am 
Do you mind reducing the amount of zombies at the beginning *a little*? Not because of difficulty, but both modes have a severe impact on performance, kinda like superb survivors
Last edited by The Gat; 24 May, 2021 @ 11:04am
Spyjack  [developer] 24 May, 2021 @ 11:18am 
Originally posted by Poloski:
Do you mind reducing the amount of zombies at the beginning *a little*? Not because of difficulty, but both modes have a severe impact on performance, kinda like superb survivors
I can look into it, but I have already reduced the zombie count by like 75% compared to what it was originally. I recommend doing a sandbox run with low pop if you need less zombies.
The Gat 24 May, 2021 @ 12:22pm 
Originally posted by Spyjack:
Originally posted by Poloski:
Do you mind reducing the amount of zombies at the beginning *a little*? Not because of difficulty, but both modes have a severe impact on performance, kinda like superb survivors
I can look into it, but I have already reduced the zombie count by like 75% compared to what it was originally. I recommend doing a sandbox run with low pop if you need less zombies.
I just noticed you also included it as a sandbox map, thank you very much. Again, the issue is only at the beginning, the rest is alright.
Last edited by The Gat; 24 May, 2021 @ 5:15pm
Goblin Conscript 24 May, 2021 @ 6:46pm 
Would it be possible to make Suspectible pickable for other characters? This would be really cool for general use in a super hardcore game. Great work on this mod!
Spyjack  [developer] 24 May, 2021 @ 7:25pm 
Originally posted by CreaosisSquared:
Would it be possible to make Suspectible pickable for other characters? This would be really cool for general use in a super hardcore game. Great work on this mod!
I will likely do that in the future!
Zombies seem to cluster up in huge groups (10-20) at nearly every vent grate, leaving very little to wander the halls, and causing an endless racket
Goblin Conscript 25 May, 2021 @ 3:34pm 
What is your actual objective as an insurgent? I've tried to contact HQ on the radio with the provided frequency but I never seem to get a response. Are there certain triggers?
Spyjack  [developer] 25 May, 2021 @ 4:44pm 
Originally posted by CreaosisSquared:
What is your actual objective as an insurgent? I've tried to contact HQ on the radio with the provided frequency but I never seem to get a response. Are there certain triggers?
There are certain triggers, once you have turned on a radio and tuned into the insurgent frequency then every hour your current objective will appear on the radio. Right click on it and use the “Contact Insurgent Command” to complete your objective, then a new objective will be repeated every hour
Goblin Conscript 25 May, 2021 @ 5:12pm 
It seems I had accidentally managed to do all the objectives before ever contacting Command, lol. I thought those suspicious new items would be for something so I grabbed them just in case beforehand.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2498010812

Once you reach this point, does anything ever happen?
Spyjack  [developer] 25 May, 2021 @ 7:08pm 
Originally posted by CreaosisSquared:
It seems I had accidentally managed to do all the objectives before ever contacting Command, lol. I thought those suspicious new items would be for something so I grabbed them just in case beforehand.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2498010812

Once you reach this point, does anything ever happen?
Once all of the objectives are complete, that is where the demo currently ends. I'll be greatly expanding upon it over time.
Goblin Conscript 27 May, 2021 @ 4:56pm 
Very cool - as it stands one of the best challenge but also feature mods on the PZ workshop, take an award
Wrench In The Plan 28 May, 2021 @ 10:08am 
Perhaps it's 'cause I'm not a very skilled player, but I'm having difficulty even making it into the facility proper as an Insurgent. The crowds feel too huge, and I can't seem to shoot accurately enough to take 'em down before I inevitably get swarmed.

EDIT: I wasn't using the shotgun loadout the way the videos showed, so perhaps that was a factor in my lack of success.
Last edited by Wrench In The Plan; 29 May, 2021 @ 4:10pm
Screethegargoyle 28 May, 2021 @ 10:20am 
very interesting mod but, my frames drop to 12 per second when i spawn in, any fixes?
The Gat 29 May, 2021 @ 3:22pm 
Alright, I've managed to survive for two days in the regular retrieval challenge and in sandbox, and I gotta say that even after supposedly reducing the amount of zombies in sandbox my framerate didn't improve. I tried from 1.0 pop multiplier to 0.35, and the amount of zombies seems to be the same, and the framerate issues persist, even after killing 1k zombies and going deeper into the facility, I really can't bear playing it for too long despite being a very interesting challenge. It feels very weird to then play the game normally and reach triple digits FPS again.
Cobwebwell 2 Jul, 2021 @ 11:33am 
This is a great map but this mod getting my pc lagging and fps drops, please decrease the zombie count there is an thousands of zombies.
< >
Showing 1-15 of 38 comments
Per page: 1530 50