Project Zomboid

Project Zomboid

Spy's Facility-7 Demo
Survival Strategy Discussion
I guess it goes without saying that this mod is ♥♥♥♥♥♥♥ hard, and that I'm not alone in that sentiment. Since a lot of people are having trouble too, I figured it would be good to have a place to really nut this one out instead of the comment section even if I don't have much to contribute myself.


I don't really play test tube, but it is pretty straightforward. After you figure out the linear start, you're not really limited by luck or timing so much as you are by your skill and resourcefulness as a player. But what really ♥♥♥♥♥ me up is playing Insurgent.

Just like in regular PZ, guns are the fruit of the poisonous tree, and while not going all-in at the beginning might buy you some time to load your magazines, it's delaying the inevitable if you can't get inside the facility and put some walls between you and the something-hundred large horde on your tail as soon as possible.

While there certainly is enough space on the pad to kite the hell out of the zombies and chip away at them, it'll take a far more patient and capable GAMER than me to do it, and all it takes is one swipe from a crawler to stagger you for just a moment, letting the horde catch right up to you and pull you to the floor. I doubt this is Spy's intended solution, as tempting as it may be to massacre dozens of zombies as they pile in up the stairs.

I've found the most effective gun is the JS-2000 with extra ammo. Almost constant extreme panic will make you very inaccurate, making anything but the JS-2000 as effective as tossing stones. Assuming you aren't panicking, nothing better suits Facility-7's narrow hallways and tight chokepoints clogged with massive hordes than a shotgun.

As for traits, since Facility-7 is quite short, in the timespan of hours and days as opposed to months for the vanilla game, traits that would be crippling for the base game have somewhat of an almost negligible effect on gameplay here.

Maybe not the best for roleplay purposes, illiterate is a brilliant trait since the 2-day time limit means even if you were going to read anything, it likely isn't the best use of your time. I invest the extra points into wakeful so I can stay in the fight longer without fatigue-related exhaustion debuffs and increase your working hours, as well as brave to mitigate the panic-related aim penalties since Insurgents rely on guns, even if you picked breacher for the sledgehammer. Conspicuous may also be a good choice, since the tight hallways and close corners mean that you're likely going to be spotted either way, with hypochondriac and prone to illness useful for similar reasons - you're dead either way.

But as much as I ♥♥♥♥ and finagle my way around, I simply just can't survive long enough to make any tangible progress.


What are your strategies?
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Soldier 24 Feb, 2022 @ 7:10am 
i can kill 300 hundred of them with just 60 rounds of m16 ammunition 1 m16 and a machete
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