Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Constantine: Rise of Christianity Part 2
 This topic has been pinned, so it's probably important
Dresden  [developer] 21 Apr, 2014 @ 5:08pm
Constantine: Rise of Christianity FAQ
Q. When I go to the New Campaign screen, I still see the old factions. When I go into the game, the faction starting areas are not changed.
A. You have a mod that is conflicting with this mod. Any other mod that edits the startpos will conflict with this mod. These include Turn Per Year Mods, Radious, DeI, and many others.
OR
A. You are using a non-English version of Rome 2. Old faction names and other texts will not display correctly. I will work on language support if possible in the future.

Q. What mods are compatible with this mod?
A. Mods that are compatible include: Camera mods, graphics mods, battle-only mods, and unit packs. This mod includes Traits, Talents and Toadies so no need to use it.

Q. I have disabled other mods and the factions/starting areas are still wrong.
A. You either have an old mod in your Rome2/data folder that is conflicting (even if it isn't active), or you need to reverify your game cache.
Last edited by Dresden; 8 May, 2014 @ 11:11am
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Showing 1-15 of 29 comments
Mitzku 19 Jul, 2014 @ 3:49pm 
My WSAD controls won't work with this mod but works with vanilla, any idea on how to fix this?
Dresden  [developer] 20 Jul, 2014 @ 10:22pm 
That is really odd, I have not heard of that bug before. Have you rechecked your settings?
Mitzku 20 Jul, 2014 @ 11:01pm 
Originally posted by Dresden:
That is really odd, I have not heard of that bug before. Have you rechecked your settings?
Yep, I reinstalled it to and I still have it.
Sean 24 Jul, 2014 @ 10:57pm 
for some reason this mod causes the game to crash on startup. Vanilla game works fine. Any ideas?
Malagor 26 Jul, 2014 @ 12:48pm 
I think it does not work with beta patch 14
Thorstein Veblen 30 Jul, 2014 @ 9:50am 
No I have the beta patch 14 and I can play (with some bugs but I can play)
Justin 15 Aug, 2014 @ 5:17am 
I downloaded this mod to try it out and now I want to get rid of it but I dont know how. If you could tell me that would be great.
Last edited by Justin; 15 Aug, 2014 @ 5:17am
Dresden  [developer] 15 Aug, 2014 @ 8:46am 
If you want to stop using the mod, when you start Rome 2 look in the launcher. It says Mod Manager. Find the mod and uncheck it.
BloodstarAzara96 3 Sep, 2014 @ 7:10pm 
Sometimes when I end turn and a new turn start for me. As Im hitting the "next report" button the game just stops responding. any idea why?
K-LANG 1 Nov, 2014 @ 11:02am 
the romans dont have normal cards but all other factions do, why and how do I change it
Last edited by K-LANG; 1 Nov, 2014 @ 11:02am
Dresden  [developer] 1 Nov, 2014 @ 11:31am 
You can get bullgod's unit cards to address some of that. Otherwise you will have to wait as we redo each faction.
thecoloroftrust 8 Nov, 2014 @ 11:51am 
It seems like fights take a million years. Units spend 99% of the battle exhausted because fights take so long. Is there some kind of mod I can get to speed up the battles? Because this mod looks really cool, but atm its completely unplayable.
Dresden  [developer] 8 Nov, 2014 @ 4:39pm 
Battles are mostly dependent on flanking, morale and fatigue.
thecoloroftrust 12 Nov, 2014 @ 1:08am 
Yes, but battles take far, far longer in this mod than they do in vanilla. Why? It makes the game unplayable, which again is a shame, because the mod is otherwise really cool.
Dresden  [developer] 12 Nov, 2014 @ 11:44am 
I will work on a submod that makes battles faster.
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