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- Maybe some more lights a lot of areas are really dark like the bunks and stuff
Bunks:
-Prebuilt Bunks with a stand and seats for meetings and an under area that does enclose the entire floor, like a balcony for each bunk.
- Like the original maps bunks
Command Deck:
- Make ambient noises for server rack louder
-Remove condition Buttons for people with a DEFCON system
- Light for the Base Alarm is SO Bright, maybe make just a single button with an alarm label attached
-The floating labels for the buttons don't like to work on sever
- Better looking button for the outer gate, just a single one, and maybe a gate lock system so we can have a button outside as well
- Lower the number of rooms we have In the hallway maybe 4 at max combined between both sides
- Move Palpatine's area back inside or maybe a button to put armor on the windows
Open space on the second floor
- Maybe remove the sim from the bottom of the map and use the regular sim from rp_anaxes so it doesn't leave so much open space when we have a massive open sim room at the bottom of the map.
Hangar Bays
- But the hangar button back in the viewing deck
- Add a briefing room for pilots, with a briefing stand like if you were to make one in the medbay and Bunks
- Re-add The individual spaces from the Original Map link and remove the connection between
- If you add the briefing room you can turn the other empty space on the second floor into a second hangar bay for the higher command ships and have a teleport or stairs leading to it
- Also have a shock outpost, (A Desk like in the command deck) for the original doors so no one can just enter it if it's for higher command
Brig
-Add a table to the interrogation room and a button inside the viewing room to open the door to the interrogation room
-Put the door lock button on one of the control panels instead of the wall for the main area
-For the security gates maybe make separate buttons for each gate so they can take the id of the person while they are in between the two
- Like in the prebuilt bunks suggestion make a prebuilt meeting area and bunks for shock
- Make the rooms in the brig smaller kinda too much but idk
Debrief
- Re-add teleports for the debrief room for Base Command
- Add premade seats
- Move the debrief button to the upper stand
Med Room
- Premade talking stand with seats, maybe in the room all the way at the end to the right
- Add Security Door to Entrance
Outside of base
- The towers near the gate, maybe they can have a button for the gate. (Not the lock button)
- Or make another building for the shock to have an outdoor outpost
- Maybe re-add the teleport for the Jedi temple as in the original map so it's better guarded and keep your crystal cave in the waterfall is amazing. I would say just remove the original cave where the temple is now
- Maybe add some targets you can shoot in the outside CR Room
- Your event buttons are amazing btw, maybe make a button that nukes the la-at for the Jedi temple teleport if you decide to add that back
And that's about it. Honestly, your map is great but I think these changes can make stuff a whole lot better in my opinion. Feel free to shut me down on all of it
=Uh. I can look about expanding bunks lights i guess.
Bunks:
-Prebuilt Bunks with a stand and seats for meetings and an under area that does enclose the entire floor, like a balcony for each bunk.
- Like the original maps bunks
=Prebuilding needs extra time and resources, and doesnt all people to build them like they want to… and v1 didnt have it like that.
Command Deck:
- Make ambient noises for server rack louder
-Remove condition Buttons for people with a DEFCON system
- Light for the Base Alarm is SO Bright, maybe make just a single button with an alarm label attached
-The floating labels for the buttons don't like to work on sever
- Better looking button for the outer gate, just a single one, and maybe a gate lock system so we can have a button outside as well
- Lower the number of rooms we have In the hallway maybe 4 at max combined between both sides
- Move Palpatine's area back inside or maybe a button to put armor on the windows
=ya theyll be made like rp_batuu
=maybe people should get rid of their DEFCON addon to use my system that makes sense? Its less resources for ppl to download too! :D
=thats the default button lights. I kinda agree, but going TOO off track will ruin the prime feel of the map. Which is something i dont wish to do.
=nothing i can do about the labels i put in, its an engine limitation.
=i though i added a button lock for the front gate in the comms room by the right window.
= Theres several servers that dont have ENOUGH rooms.
=uh no. And ill think of what i could do.
Open space on the second floor
- Maybe remove the sim from the bottom of the map and use the regular sim from rp_anaxes so it doesn't leave so much open space when we have a massive open sim room at the bottom of the map.
=hell no. The Env-Sims are there to give people fun environments to do things in rather than a blank box and nothing to do if a GM wont spawn things.
Id honestly rather replace the side sims, but people still use those for lower end tasks like training or testing.
Hangar Bays
- But the hangar button back in the viewing deck
- Add a briefing room for pilots, with a briefing stand like if you were to make one in the medbay and Bunks
- Re-add The individual spaces from the Original Map link and remove the connection between
- If you add the briefing room you can turn the other empty space on the second floor into a second hangar bay for the higher command ships and have a teleport or stairs leading to it
- Also have a shock outpost, (A Desk like in the command deck) for the original doors so no one can just enter it if it's for higher command
=idk what the view deck is. You mean the comms room? Where they cant see the MHB?
=bunks and medbay dont have DBs, the only one that does is Security but that was due to preallocated space.
=idk why, you couldnt fit an LAAT/c in them.
=what?
=what?
Brig
-Add a table to the interrogation room and a button inside the viewing room to open the door to the interrogation room
-Put the door lock button on one of the control panels instead of the wall for the main area
-For the security gates maybe make separate buttons for each gate so they can take the id of the person while they are in between the two
- Like in the prebuilt bunks suggestion make a prebuilt meeting area and bunks for shock
- Make the rooms in the brig smaller kinda too much but idk
=you can do that, its a ROLEPLAY map. Go ROLEPLAY. ya i should do that with the button Noted.
=what area? The jail main area, or control main area?
=noted
=they have a meeting area, an office, a bunk area, and a wth ever room. ROLEPLAY.
=theyre suppose to be community jail cells, not prison cells… except the one in the back.
Debrief
- Re-add teleports for the debrief room for Base Command
- Add premade seats
- Move the debrief button to the upper stand
=no, no one ever used it and it broke emersion, even Jimbo said they were on the chopping block.
=do it yourself, or rows.
=the upper stand is VIP area.
Med Room
- Premade talking stand with seats, maybe in the room all the way at the end to the right
- Add Security Door to Entrance
=make it yourself. ROLEPLAY.
=already on the list to add!
Outside of base
- The towers near the gate, maybe they can have a button for the gate. (Not the lock button)
- Or make another building for the shock to have an outdoor outpost
- Maybe re-add the teleport for the Jedi temple as in the original map so it's better guarded and keep your crystal cave in the waterfall is amazing. I would say just remove the original cave where the temple is now
- Maybe add some targets you can shoot in the outside CR Room
- Your event buttons are amazing btw, maybe make a button that nukes the la-at for the Jedi temple teleport if you decide to add that back
=ill look into it, but i didnt want to clutter the already small space.
=no, thats a dumb idea. So is having an external medbay.
=no. Its all one map sector to make sense. Its been optimized to work this way aswell. The Jedi sanctuary will be shrunk though as its just too much space.
=ya, ill add something
=then they would just use another LAAT, that you can spawn in. Then fly all the way to Corasont (See the problem?)