Garry's Mod

Garry's Mod

RP_Anaxes_v2
 This topic has been pinned, so it's probably important
[TSF] Mason 1290  [developer] 9 Jul, 2022 @ 12:04am
Announcement for LARGE update
Silent announcement.

The next big update to the map will be uploaded as a new map in general. This is because there will be some changes to the v2 version that some people will not like. So to prevent issues, i will be uploading the large update as ' rp_anaxes_v2.5 '.
The biggest issue that people STILL havnt learned, is to not put maps into FastDL, so, itll be a different download all together.

At this time in the update's roadmap. The first Compile test will occur after posting this.
A Compile test is to see if the map will pack together without issue, itll count the EVERYTHING in the map and spit out if the map compiled correctly and how many resources i will be using.

ROAD MAP

So far,
Test Compiles: 14
Successes: 9
Bug tests: 9
Bugs need fixing?: No
Tweaks needed?: Yes
==

Current
Final Stage:

-Final tweaks
-Final Compiles
-Final Packs


=================

Change Log
so far...

Added:
-Added sky bridges connecting the plateaus.
-Added doorways into MHB from outside so MHB main door doesnt need to be opened all the time.
-Added number and letter to main base 'parking' spaces
-Added water treatment and waste recycling chamber
-Added central server room to command room
-Added a new vent locations leading to medbay
-Added plateau access to the rim of the map.
-Added clifftop outpost with landing pad and unique radar
-Added new unique vent access to top of platu above base to access core.
-Added 2 tank for fuel to the plaza, just to add some more depth and cover to the area.
-Added Labs to 3rd floor, for R&D, Head researcher quarters located in lab
-Added 2 new hangar doors in MHB, 1 connected to the SHB, the other for the storage bay, both with areaportals
-Added 6 small rooms adjacent to the Lab, this is intended to be used as official offices or such for 'special' people so the other 8 rooms can be left for Navy/Ground Command as intended.
-Added 3rd floor bathrooms
-Added 3rd floor washroom
-Added planetarium to Jedi Sanctuary, showing atleast some accurate planets with ACTUAL temples on them.
-Added Founder statue to Jedi Sanctuary entrance.
-Added Holocron hold, mixed with a translation info storage on it.
-Added additional door to medbay, optimized with areaportal
-Added missing shooting range targets

Changes:
-Rehauled the 2 external outposts, 1 is a forward ground vehicle and repair outpost, the other being an external generator location
-Relocated the external generator to the generator outpost
-Rehauled the Jedi Temple into a Jedi Sanctuary, as thats what it was intended to be; thus saving resources.
-Reworked the generator attack sequence that reskinned (and only reskinned) combine NPCs will use to disable the external generator.
-Retextured alot of the floor textures around the base
-Rehauled main generator ALOT
-Expanded pilot bunks
-Lowered ceiling height in SHB as observation deck was removed.
-Changed all vent grates to being doors rather than breakable tiles.
-Shifted the landing pads a bit for flanking players... or enemies.
-Changed some glass textures to be more clear and less shaded.
-Trainer request button have cooldown extended from 4s to 10s.
-Made both entry barriers in Brig have their own on/off control.
-Changed the textures of some doors to better suit their action or location
-Changed the texture of most vents to better fit the look of the base
-Extended the waterway infront of the base
-Extended the water at the bottom of the waterfall just a little
-Relocated the waterfall sound, to the watterfall

Fixes:
-Fixed main bunks lighting a bit.
-Fixed base alarm system to something that can work.
-Fixed Door clipping into Armory.
-Fixed the top of the base terrain where things spawned inside instead of on it

Performance:
-Simplified geometry all over to improve performance a bit.
-all bunks doors to have auto-close ON to improve performance
-Reworked some of the runway/plaza to save on geometry and simply to make things connect better, saving on used assets.
-Rework on Jedi Sanctuary and some simplification and propification allowed less resources to be used.
-Turned several 'eye-candy' structures and things into props.
-Reworked most door systems for performance, most doors were 4 part doors, and it really stacks up when theres 50 of them. Theyre now 1 part doors.
-Ported over rp_Batuu_v1's better nodes

Removed:
-Removed all 3rd floor spectating areas as they are never used.
-Removed Brig CMDR room vent.
-Removed large double door room in Security area
-Removed ship crash event, just not needed now and stressed the server.
-Removed server banks along the command center's wall as the server room is now a thing

=Overall a total of 200MB of alterations to the map
Last edited by [TSF] Mason 1290; 28 Jul, 2022 @ 2:11pm