Stellaris

Stellaris

Nanite Expansion (retired)
Xelan 6 Jun, 2021 @ 7:09am
compatible with extra ship components and machine expansion?
The mod looks very cool and I would like to give it a try. I'm wondering though, is it fully compatible with the "extra ship components" and "machine expansion" mods? Both add some nanite stuff and buildings, which seems to overlap with some of the things this mod adds, especially buildings.
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Inny 12 Jun, 2021 @ 4:12am 
One of the possible ways to work along with them is to disable some buildings and techs if the other mods are present, another would be to overwrite some parts of their stuff.
ESC can be detected with has_global_flag = nhsc_v30.
Machine Expansion doesn't set a global flag, but you can ask the dev to add one.
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