Tabletop Simulator

Tabletop Simulator

[OFFICIAL] The Binding of Isaac: Four Souls (+ Requiem)
Hotox 7 Jun, 2021 @ 3:16am
A couple of small issues
Hey there, here is a collection of small issues that I noticed during my time playing.

1. When right clicking the coin counter while it is at zero, it adds coins instead of not doing anything
2. When starting the game with 2 players or more, the starting items from the characters just down drop in the middle of the board instead of being send to the hands
3. The fourth shop slot has no snapping point
4. The hearts of the red player are snapping points for the cards (one of the hearts has two snapping points)
5. The snapping points of some of the item cards cause the cards placed there to be on top of the hitbox of other objects:
- Cards placed next to the hearts slightly lay on top of them
- One card of the blue player lays on top of the blue card counter
6. The startng monster cards don't get placed inside their snapping points, so they are not in line with the HP counter. This also results in cards placed on top to not stack with the card below ( the same happens with the shop cards, but it's not as noticable there)
7. When unloading the game after it has started you get a couple of errors

Let me know when you have any questions about any of these points.
Thank you for creating this awesome mod!
Last edited by Hotox; 7 Jun, 2021 @ 3:26am
< >
Showing 1-3 of 3 comments
how do shoot gun?  [developer] 7 Jun, 2021 @ 3:54am 
Thanks for the reports! This is a godsend.

1, 3, 4, 5, and 6 are easy fixes that just went unnoticed. Those should be patched out pretty soon. I especially have no clue how #1 happened--- I swear that wasn't happening!

#2 sounds like a harder problem, testing things that involve player seats is quite tough until gathering 2-3 people for ~exciting troubleshooting~

#7 is a known issue, but it seems to cause no problems aside throwing that error. It seems like as cards are being unloaded, they count as "leaving a scripting zone"--- which should prompt the hand counter to update (but it fails and errors because they've been unloaded too). So stopping the error from showing at all should be safe.
Last edited by how do shoot gun?; 7 Jun, 2021 @ 3:54am
jerb  [developer] 7 Jun, 2021 @ 6:39am 
All issues except 2 fixed (which we'll do more testing for), thanks for the reports.
Hotox 7 Jun, 2021 @ 7:08am 
You guys rock, thank you so much!

Also would you consider changing the default bouciness of the of the dice to 0.75 instead of 0? This makes the dice feel better and more realistic.
< >
Showing 1-3 of 3 comments
Per page: 1530 50