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1, 3, 4, 5, and 6 are easy fixes that just went unnoticed. Those should be patched out pretty soon. I especially have no clue how #1 happened--- I swear that wasn't happening!
#2 sounds like a harder problem, testing things that involve player seats is quite tough until gathering 2-3 people for ~exciting troubleshooting~
#7 is a known issue, but it seems to cause no problems aside throwing that error. It seems like as cards are being unloaded, they count as "leaving a scripting zone"--- which should prompt the hand counter to update (but it fails and errors because they've been unloaded too). So stopping the error from showing at all should be safe.
Also would you consider changing the default bouciness of the of the dice to 0.75 instead of 0? This makes the dice feel better and more realistic.