The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[REP] Unnerf Pack
KeinNiemand 21 Jun, 2021 @ 7:42am
Lots of Bugs
Looking at your code I can already see a lot of bugs there is of course the bug where Tech X/Tech Zero damage is uneffected by items that increase tear damage without chaning isaacs damage. (Chemical Peel, Tough Love, ...) witch is even worse with Tech Zero where the mod stops working completly when the laser does more then 0.33*isaacs base damage turning items like chemical peel or tough love into a damage down grade. Already taked about this more in my post on the original mods. Guess I'll have to make my own version of this if you don't fix it.
Also the firecamp unnerf dosn't check for hardmode so it actully increases soul heart drop chance in normal mode beyond what it was in AB+ it also checks if the fire got hit by a bomb so it dosn't work with any other explosive (ipecac, exploding enemy, ...). Also DamageFlag.DAMAGE_EXPLOSION ~= 0
is always true since that's actually an enum value you need to bitwise and (&) that with the actual damage flags witch you get as an argument from the callback.
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Showing 1-12 of 12 comments
Aeternis 18 Jul, 2021 @ 4:14am 
mind posting when you finish your mod? i'm not literate enough in lua so i'm hoping you pull through in fixing the bugs
KeinNiemand 20 Jul, 2021 @ 9:34am 
I will If I eventually get around to fixing it. It will probably be as seperate mods for each item tough since I don't want to straight up copy paste this entire mod to just fix a few things or create my own version of all the stuff this mods does.
Tech Zero should be easy to fix, tech X isn't since there's no easy way (that I know of) to detect how far charged it is.

My version of the firecamp unnerf (inside my soulheart generator unnerf mod) already dosn't have the bugs this mod has.
Revalopod 20 Jul, 2021 @ 10:22am 
Originally posted by KeinNiemand:
I will If I eventually get around to fixing it. It will probably be as seperate mods for each item tough since I don't want to straight up copy paste this entire mod to just fix a few things or create my own version of all the stuff this mods does.
Tech Zero should be easy to fix, tech X isn't since there's no easy way (that I know of) to detect how far charged it is.

My version of the firecamp unnerf (inside my soulheart generator unnerf mod) already dosn't have the bugs this mod has.
if only you could get the author of this mod to fix all the problems :(
KeinNiemand 20 Jul, 2021 @ 10:53am 
Originally posted by Revalopod:
Originally posted by KeinNiemand:
I will If I eventually get around to fixing it. It will probably be as seperate mods for each item tough since I don't want to straight up copy paste this entire mod to just fix a few things or create my own version of all the stuff this mods does.
Tech Zero should be easy to fix, tech X isn't since there's no easy way (that I know of) to detect how far charged it is.

My version of the firecamp unnerf (inside my soulheart generator unnerf mod) already dosn't have the bugs this mod has.
if only you could get the author of this mod to fix all the problems :(

that's what I tried by reporting/posting this. I'll probably take a while to fix these things tough since I'm currently don't really have time for isaac modding.
Sorual 20 Jul, 2021 @ 11:25pm 
Originally posted by KeinNiemand:
I will If I eventually get around to fixing it. It will probably be as seperate mods for each item tough since I don't want to straight up copy paste this entire mod to just fix a few things or create my own version of all the stuff this mods does.
Tech Zero should be easy to fix, tech X isn't since there's no easy way (that I know of) to detect how far charged it is.

My version of the firecamp unnerf (inside my soulheart generator unnerf mod) already dosn't have the bugs this mod has.

Honestly, there are plenty of those. I think the big reason this mod works so well is that everything is accessible under ONE mod in the mod menu. If you are going to improve this mod, I suggest that you make it a pack kind of like this one.
Revalopod 21 Jul, 2021 @ 1:28am 
Originally posted by Sorual:
Originally posted by KeinNiemand:
I will If I eventually get around to fixing it. It will probably be as seperate mods for each item tough since I don't want to straight up copy paste this entire mod to just fix a few things or create my own version of all the stuff this mods does.
Tech Zero should be easy to fix, tech X isn't since there's no easy way (that I know of) to detect how far charged it is.

My version of the firecamp unnerf (inside my soulheart generator unnerf mod) already dosn't have the bugs this mod has.

Honestly, there are plenty of those. I think the big reason this mod works so well is that everything is accessible under ONE mod in the mod menu. If you are going to improve this mod, I suggest that you make it a pack kind of like this one.
agreed
KeinNiemand 21 Jul, 2021 @ 1:00pm 
I can't it would be waaaaay to much work to write my own version for every single unnerf in this mod and I don't want to copy paste/reupload this mod with some modifications becouse copyright is still a thing and that might get taken down.#

I'm suspecting that this mod have done that (copy pasted the code from other mods while chaning it slightly to make it look diffrent or at least looking at the other mods doing the same thing to see how they work) since the codes look pretty similar, not sure tough since a lot of these mods are so simple that they will probably end up working similarly even if developed independently.

Best I can do is release a pack with all my mods (including the mods from this mods I fixed) I can't really include other people mods without their permission and I'm not going to completly remake mods if there's already another mod doing the same thing without issues.

I guess I could open source it and upload it to Github that way other modders can contribute (add their mods to the pack/modify/fix bugs) trough pull requests, that way it could turn into some kind of community unnerf pack but of course that only works if others contribute.
Last edited by KeinNiemand; 21 Jul, 2021 @ 1:31pm
taro 24 Aug, 2021 @ 2:25pm 
as far as i know the game devs are the ones supposed to moderate a game's workshop, the steam staff have a pretty hands off approach when it comes to taking down user-created content even if it infringes on copyrighted content (see: wallpaper engine's workshop being used to distribute JAVs and chinese cracked videogames, the whole slew of reposted stuff in Terraria's maps/resource pack workshop)

in other words i doubt anybody but the original creators would care. then again i haven't seen anyone complain about this mod infringing on anyone's copyright on the comment section
Last edited by taro; 24 Aug, 2021 @ 2:25pm
Could you check if there isn't an oversight with Burnt Penny? Bomb drop rate consistently seems to be 100%.
KeinNiemand 26 Sep, 2021 @ 3:20am 
Originally posted by Taro:
as far as i know the game devs are the ones supposed to moderate a game's workshop, the steam staff have a pretty hands off approach when it comes to taking down user-created content even if it infringes on copyrighted content (see: wallpaper engine's workshop being used to distribute JAVs and chinese cracked videogames, the whole slew of reposted stuff in Terraria's maps/resource pack workshop)

in other words i doubt anybody but the original creators would care. then again i haven't seen anyone complain about this mod infringing on anyone's copyright on the comment section

Still don't want to rip off ayones mod don't wan't to e the one person somone actually reports and gets into trouble/banned whatever becouse of it even if it's extremly unlikly.
Miyukki  [developer] 11 Nov, 2021 @ 3:51pm 
Hi
I know about bugs in this mod - I'm developer, but not Lua, so I did something with it for the first time. Also I'm no longer playing Isaac as Repentance is not available on macOS.
Due to these reason I no logger support this mod. If someone want to fork it feel free to do it
M_ 17 Feb @ 5:12am 
i dont know if its still relevant, but with the shop unnerf enabled, having steam sale x2 and restock, you just generate coins while being above items you mass buy
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