RimWorld

RimWorld

Rim-Hivers!
 This topic has been pinned, so it's probably important
Vex  [developer] 8 Jun, 2021 @ 5:24pm
Bug reports:
Let me know about any bugs you find here! (Be sure to attach error logs with every report!)

Currently tracking these bugs:
- Some exiled hivers may have non hiver backstories depending on the faction they were enslaved to.
Last edited by Vex; 8 Sep, 2021 @ 7:51am
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Showing 1-15 of 148 comments
Strafes 9 Jun, 2021 @ 12:47pm 
Hey, love the work and aesthetic.

I'm currently playing with CE (default settings) and the ammo system does not work or display for the Rim Hivers. I was curious if you could look into this.

I checked if other mods were affecting it, the other races I'm currently using with the Alien Humanoid Framework have no issues. I ran my mods with just:

Harmony
Core
Alien Humanoid Framework
Rim Hivers
CE
Vex  [developer] 9 Jun, 2021 @ 8:26pm 
Originally posted by Aiur:
Hey, love the work and aesthetic.

I'm currently playing with CE (default settings) and the ammo system does not work or display for the Rim Hivers. I was curious if you could look into this.

I checked if other mods were affecting it, the other races I'm currently using with the Alien Humanoid Framework have no issues. I ran my mods with just:

Harmony
Core
Alien Humanoid Framework
Rim Hivers
CE

Hmm I honestly have no clue how CE works, or how to make a patch for it - but I'll try and study up on it and see if I can fix it for you!
Strafes 10 Jun, 2021 @ 4:04pm 
For anyone reading this, someone posted a Rim-Hivers! patch on the main CE project on github that works.
Vex  [developer] 10 Jun, 2021 @ 8:47pm 
:steamthumbsup::steamthumbsup:
Vex  [developer] 10 Jun, 2021 @ 9:09pm 
For future reference, I am aware that hivers will hilariously make attempts at wooing their queens - I'm currently trying to find a way to fix this without making all hivers asexual.
Foxx 12 Jun, 2021 @ 1:04am 
This is a bug just a suggestion, just got some dialouge mods and I'd think it'd be neat for a race specific dialouge the mod is called "Speak up" it's a frame work. Hives could call other people no hivers or the queen would just go eeeeeeeh and cry.
Vex  [developer] 12 Jun, 2021 @ 10:29am 
Originally posted by Foxx:
This is a bug just a suggestion, just got some dialouge mods and I'd think it'd be neat for a race specific dialouge the mod is called "Speak up" it's a frame work. Hives could call other people no hivers or the queen would just go eeeeeeeh and cry.

Oh that's a wonderful idea! I'll see if I could get in contact with the author of "Speak-up" & see if it'd be okay to make a patch. I should also make a suggestion discussion, forgot to do so before.
Da Evil Wizard 12 Jun, 2021 @ 11:27am 
i get an error every time i load this mod something about hive queen age, i can report the text it here if that helps
Vex  [developer] 12 Jun, 2021 @ 11:49am 
Originally posted by Da Evil Wizard:
i get an error every time i load this mod something about hive queen age, i can report the text it here if that helps

Fixed it!
pphhyy 12 Jun, 2021 @ 8:14pm 
not sure if its something on my end or not but the normal hive queen makes eggs and the savage ones dont seem to.
Barry Bee Benson 13 Jun, 2021 @ 3:00am 
is it just me, or did the hivers break thresholds just get higher?

EDIT: for some reason, all my hivers have the same break thresholds, even when some are volatile or iron-willed. The break threshold is 7.1, 29, and 50 (extreme, major, minor). With 20+ positive mood, a colonist will have a minor break risk. I discovered this today, though I'm not sure when it happened. Before the June 11th update, I'm 100% certain that this wasn't an issue, though I don't know the cause.

When I start a new game (with hivers), these mental break stats are the same as mentioned before.

This bug does NOT affect human colonists.
Last edited by Barry Bee Benson; 13 Jun, 2021 @ 3:12am
Barry Bee Benson 13 Jun, 2021 @ 4:40am 
I have found the source of the issue.

In your recent update (june 12th), you mentioned that you changed the mental break threshold of a human. The problem is that you perhaps misunderstood the mental break threshold stat, since having "50%" in the stat does not mean 50% in comparison to humans.

- hiver base mental break threshold is now 50%, which is 70% more than the human mental break threshold (35%). If you want it to be half of the human mental break threshold, you need to change it to 17,5%.

Vex  [developer] 13 Jun, 2021 @ 12:22pm 
I fixed the mood issue, I'm so sorry for the wait and for any issues this caused!
Barry Bee Benson 13 Jun, 2021 @ 12:41pm 
it's aight my dude! Bugs and errors happen all the time and such. I wouldn't say you were late at all, since you more or less responded within 24 hours, which is relatively quick in comparison to the averager modder.
Bear Witch 13 Jun, 2021 @ 10:50pm 
The game seems to REALLY hate it when anyone hauls the larvae around. Had two seasons where I wasn't getting eggs until I realized one of my haulers was stuck in a recursive loop of constantly trying to haul the eggs to the stockpile they where already in. also, it seems that trying to stack eggs results in all but one being lost to the void. I tried to spawn some more in with the console and was met with a very angry debug log while trying to spawn multiple at once on the same tile.
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