Stellaris

Stellaris

The Great Khan Expanded [3.14.☠]
Crashing with BSW3
AI Game Performance Optimisation Fix Armageddon Bombardment for Fanatic Militarist and -Xenophobe - FGRaptor Extended Vanilla Palette More AI Personalities Expanded Starbases Upper Limits V3.0+ The Great Khan Expanded [3.1.☠] BSW 3 : Balanced Space Warfare Trait Diversity Expanded Stellaris Traditions Expanded Stellaris Ascension Perks Planetary Diversity Planetary Diversity - Exotic Worlds Planetary Diversity - Gaia Worlds Planetary Diversity - More Arcologies Planetary Diversity - Planet View Planetary Diversity - Planetary Habitats Planetary Diversity - Reworked Habitability Planetary Diversity - Ringworlds Planetary Diversity - Shroud Worlds Planetary Diversity - Space Habitats Planetary Diversity - Unique Worlds Extra Buildings - Strategic Resources Extra Buildings - Storage Extra Buildings - Housing Tiny Starbase Modules and Buildings Tiny Megastructures UI Overhaul Dynamic UI Overhaul Dynamic - Ascension Slots UI Overhaul Dynamic + Planetary Diversity Lots of Traditions - 12 Tradition Slots Lots of Traditions + UI Overhaul Dynamic Stronger Orbital Bombardment Origins Extended 24 Building Slots Influence Cap+ Auto Auto-Explore Agreements Boost Diplomatic Weight [3.1.*] Xtra Emblems Extra Origins (3.0) Machine Shipset Primitive Conquest Enhancements Psionic Species Expansion Psionic Species Expansion - UI Overhaul Dynamic Patch [3.1.*] New Enclaves [3.1.*] UI Overhaul Dynamic + New Enclaves Vassals Expanded and Reworked - 3.1 Random Species Names - Updated Limitless Wonders Claims Decay - Dynamic Diplomacy [3.1] Amazing Civics - Megacorp BSW 3 // More AI Personalities BSW 3 // Expanded Starbases BSW 3 // The Great Khan Expanded Planet Raider At War: Defense Platform Longevity(3.1.1) Multiple Crises Megastructures+ War Name Variety | Redux Habitat AI colonisation fix Deficit Penalties - Reasonable Reductions [3.1] Civics Expanded: Civics Only Ultimate Automation More Picks & Points: Traits|Civics|Ethics [LITE] (3.1+) ! The Merger of Rules 3.1 !!Universal Modifier Patch (3.1.*)

Total mod list above. I can reproduce the crash by ordering the marauders with a raiding target. The second they attempt to travel outbound I get a hard crash. Gathered the logs and I have the attached error.

[17:55:50][trigger_impl.cpp:1216]: Script Error: Invalid context switch [event_target:ravinax_world] from [(invalid scope / scope not set)], file: events/eo_events.txt line: 367, Scope: type=none id=0 random={ 0 3136123505 } random_allowed=yes [17:55:57][trigger_impl.cpp:1216]: Script Error: Invalid context switch [event_target:ravinax_world] from [(invalid scope / scope not set)], file: events/eo_events.txt line: 367, Scope: type=none id=0 random={ 0 4130516624 } random_allowed=yes saved_event_target={ type=country id=10 name="hired_marauders" } [17:56:04][trigger_impl.cpp:1216]: Script Error: Invalid context switch [event_target:ravinax_world] from [(invalid scope / scope not set)], file: events/eo_events.txt line: 367, Scope: type=none id=0 random={ 0 2655228780 } random_allowed=yes
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Showing 1-2 of 2 comments
FirePrince  [developer] 12 Nov, 2021 @ 11:40am 
Hey Chimp Lizard, I don't see a connection to this mod. Have you tried without my mod? The errors show only a non exist target from the Extra Origins mod (monthly event, so fully unrelated).
Chimp Lizard 12 Nov, 2021 @ 1:17pm 
I've taken a break from attempting to merge a bunch of Stellaris mods for my Vanilla Expanded stuff. Working on Hoi4 stuff for now.

I just found it weird that the second after I ask the marauders to attack a rival everyone's game crashed.
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Showing 1-2 of 2 comments
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