Surviving Mars

Surviving Mars

Improved Breakthroughs
Philadelphus 11 Jun, 2021 @ 10:07pm
Suggestions for breakthrough improvements
A thread for posting your ideas on what breakthroughs need improving/balancing.

The one I've always felt was particularly pointless was Soylent Green. Colonists can live for dozens of sols (I've had my last founder, who arrived before sol 5, die after sol 90), and when they die they drop a measly 1 food, enough to feed 5 colonists for one sol, or two Guttons and a normal colonist. I just don't see where this might be useful, other than—ironically—if you had colonists dying of starvation. My suggestion is to increase the food dropped a bit (perhaps to 5, able to feed 25 normal colonists for a sol), since it's a one-time event per colonists. I'm still not convinced it'd be worth taking over other techs, but it'd at least by marginally more useful.
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Showing 1-15 of 15 comments
Jormungandr 17 Jun, 2021 @ 11:14pm 
It is a pretty useless thing to research as is. It feels like it should be re-worked into an advanced composting thing -- a colonist who dies gives a bonus to food production for X Sols. That at least would provide a lot more utility than setting up a viscous cycle of starvation and cannibalism.
Tremualin  [developer] 28 Jun, 2021 @ 4:24pm 
I like the composting idea. If I have time, I will look into it.
Immentale 7 Aug, 2021 @ 8:26am 
I always felt what Soylent Green was added for lulz, so it is worthless and it is ok xD Would be great to diffirentiate Multispiral Architecture and Gem Architecture - Oval and Diamond domes are almost identical (diamond is strictly better, actually, but not by much), but I have no ideas as to how to do this
FunPsy 14 Aug, 2021 @ 2:49am 
Enjoyed the composting idea - killed build upon that with microbial life network & mycelial network in the terrafroming builders. Since the idea is based on waste my main pet hate is
transporters, not shuttles, making single delivery journeys without bringing something useful back. I think shuttles have that intelligence but not automated transports or harvesters. Surely that should be part & parcel of a logistic network.. just like an idle drone should look for work.
kolochyd 26 Sep, 2021 @ 5:36am 
Thanks for this mod, I really like all improvements. About "soylent green", tolly agree that this tech is useless so I figgured out that adding

local orig_Colonist_Die = Colonist.Die
function Colonist:Die(reason)
if UIColony:IsTechResearched("SoylentGreen") then
local pt = GetPassablePointNearby(self) or self:GetPos()
PlaceResourcePile(pt, "Food", 4*const.ResourceScale)
end
orig_Colonist_Die(self,reason)
end

to Script.lua will do the thing, but cannibalism doesnt sound appealing to me, so changing "Food" to "PreciousMetals" (rare ones) makes this tech more valiable. Lets assume that colonist left all his earning to the colony needs, one food still appears on crime sceen along with rare metals, maybe he was in a middle of dinner when heart attack happend)

Also there is a tech called "Superfungus" seems underpowered to me (50% more outcome, oxygen cunsumption doubled). My suggestion - oxygen consumption increased only by 50%, and workers count decreased by 2 (combined with "Farm automation" tech, fungal farms can be operated by two workers).
FunPsy 27 Sep, 2021 @ 7:26am 
Originally posted by Tremualin:
I like the composting idea. If I have time, I will look into it.
if you do look at it - mushrooms would benefit from the composting as would farms. I don't understand why agri. upgrades don't apply to mushroom farms or livestock farms - The manure also beefits the soil & mycelial network trying to be formedt with terraforming module.
Tremualin  [developer] 29 Sep, 2021 @ 5:16pm 
Finally had enough time to look into this; ended up adding more food to SoylentGreen. The code for Soylent Green is buried within the colonist death procedure; difficult to change.

I also changed Superfungus; made them produce more food and cost less oxygen. Workers still the same.
FunPsy 30 Sep, 2021 @ 8:32am 
thanks on the Fungi - appreciate that
Philadelphus 10 Oct, 2021 @ 10:32pm 
Nice, thanks for the update!
vizthex 11 Oct, 2021 @ 3:28am 
Originally posted by Immentale:
I always felt what Soylent Green was added for lulz, so it is worthless and it is ok xD Would be great to diffirentiate Multispiral Architecture and Gem Architecture - Oval and Diamond domes are almost identical (diamond is strictly better, actually, but not by much), but I have no ideas as to how to do this
yeah but that just disappoints me, cuz if it gets revealed I'm just like "wow, this is worthless!". I could've gotten something useful, ya know?
Tremualin  [developer] 11 Oct, 2021 @ 3:34am 
Some breakthroughs will be really hard to improve, so I created another mod that let's you choose from 4 different breakthroughs each time you would get one (except Story Bits and Wonders).
That way we can ignore the breakthroughs we don't like or need.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2605770617
vizthex 11 Oct, 2021 @ 2:02pm 
Originally posted by Tremualin:
Some breakthroughs will be really hard to improve, so I created another mod that let's you choose from 4 different breakthroughs each time you would get one (except Story Bits and Wonders).
That way we can ignore the breakthroughs we don't like or need.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2605770617
but half the fun is the suspense!
Philadelphus 11 Oct, 2021 @ 10:27pm 
Oh, I like this. Choices are fun!
lyssabet 2 Apr, 2022 @ 8:37pm 
I don't know if you're planning to include breakthroughs from the B&B DLC, but if you are, Global Support could be one that gets improved on. As it is right now, it doesn't even do everything that it's supposed to do regarding unlocking other sponsor buildings and rovers: the Paradox research result is only the Game Developer building, and even if you research through all the repeat iterations, you never get the Jumper Shuttle building. I don't recall offhand if that's the only one that you can never get, but I think there's something else, too.
Tremualin  [developer] 2 Apr, 2022 @ 10:36pm 
I'll keep that in mind once I get the B&B DLC, thanks!
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