Garry's Mod

Garry's Mod

[E2] Entity Manipulation Core
 This topic has been pinned, so it's probably important
stpM64  [developer] 7 Jun, 2021 @ 4:00am
Entity Spawn filters
This is generic entity spawn filter.

Revision 2

+ _firesmoke + _plasma + ^ai_.+ - ai_network - ai_network_build_helper + aiscripted_sequence + ambient_generic + ^ammo_.+ + apc_missile + ar2explosion + ^assault_.+ + beam_spotlight + ^color_correction.* + combine_mine + concussiveblast + crossbow_bolt + ^env_.+ - env_cubemap - env_detail_controller - env_message - env_sun - env_tonemap_controller - env_wind - env_fade + ^filter_.+ + ^func_.+ + ^grenade.* + hunter_flechette + ^info_.+ - info_intermission - info_landmark - ^info_overlay.* - ^info_player_.+ + ^item_.+ + keyframe_rope + momentary_rot_button + ^monster_.+ + move_rope + ^npc_.+ - npc_maker - npc_.+_maker + ^path_.+ + physics_cannister + ^point_.+ - point_clientcommand - point_devshot_camera - point_servercommand - point_template - point_viewcontrol + ^prop_.+ + rpg_missile + rpg_rocket + ^scripted_.+ + spotlight_end + trigger_gravity + trigger_impact + trigger_look + trigger_physics_trap + trigger_push + trigger_soundscape + trigger_vphysics_motion + trigger_weapon_dissolve + trigger_weapon_strip + trigger_wind + ^weapon_.+ + ^xen_.+
Last edited by stpM64; 7 Jun, 2021 @ 8:25am