Mount & Blade: Warband

Mount & Blade: Warband

PLotR_2.00
FAQ
1.Are we gonna be able to play evil factions?

Kael: This one has been answered several times already. It is possible on certain maps.

2.Are we gonna be able to play straight away as a specialist unit as rohirrim heavy cavalry or a ithilien ranger?

Kael: No. You start as a poor peasant, gonna take a lot of time and enemies killed to become a special unit.

3.Is the proggresion system as PW where you buy a role as infantry, archer etc?

Kael: Quite similar. Development trees are available on PLotRs moddb page.

4.How are we gonna move from region/server?

Kael: Its gonna require a basic knowledge of Middle Earths map or at least having one displayed somewhere around. When you are close to the edge of the map, the possibility to travel into another one appears.

5.Are we gonna be able to capture castles as in other Persistent mods?

Kael: Yes. There are two servers dedicated for that possibility.

6.Does the lotr affects the server behaviour or is it player driven or maybe players that change it by killing important bosses or taking castles for the enemy faction?

Kael: Both player and npcs driven. On certain maps there are only enemy bots with a boss somewhere around.

7.How does the death penalization goes?

Kael: Every death means that you lose some of your experience and a part of your equipment.

8.How many maps you prepared?

Kael: Around 70 total. At the moment it is not possible for me to maintain more than 40 servers, so we have to stick to that.

9.Is there a ring in the mod?

Kael: Aye. It is a unique item that gives you a huge advantage above the other players.

10.Are Lord of the Rings heroes playable?

Kael: No. You can only meet them as NPCs.

11.Can I avoid PvP and have only PvE experience in the mod?

Kael: Sure. There is an option for both those who prefer PvE and those who prefer PvP. Also, in some places it is combined.