Garry's Mod

Garry's Mod

*Check Description* [Archived/Legacy] Lethal Necrotics: Terrors Of the Unexplored
 This topic has been pinned, so it's probably important
An average Beanmann  [developer] 7 Jun, 2021 @ 1:30pm
The Obligatory Bug/Issue Report Section.
You know what to do.

Known Issues:
-If a Cloaker, who's cloak device isn't broken, attacks and is removed before it recloaks, it pastes an error in the console.
This is due to it failing a check to play a sound when it re-cloaks.
This shouldn't cause or affect anything unwanted, in other words, the error is harmless.

-Zombies with melee weapons will do moving melee attacks with both arms, even though it's set up to only use the armed arm. Standing melee behaves itself in this regard.


Common Issues:

Issue: Why is everything errors?
Solution: This addon needs Lethal Necrotics: Half-Life 2, Specials, and Extras. They contain the models and are needed for the infection system to work.


Issue: "The game crashes when a Carcass, Goliath, or Behemoth dies!"
Solution: Disable their respective gib toggles in the in-game TOTU settings menu.
Last edited by An average Beanmann; 14 Jan, 2022 @ 11:45am
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Showing 1-15 of 20 comments
Bones 11 Jun, 2021 @ 5:01pm 
he already knows revanants can ressurect exploded exploders
An average Beanmann  [developer] 13 Jun, 2021 @ 7:36am 
Originally posted by Bones:
he already knows revanants can ressurect exploded exploders
This was patched out.
chunderclapped 13 Jun, 2021 @ 2:50pm 
the bubbler has like no texture
An average Beanmann  [developer] 13 Jun, 2021 @ 3:54pm 
Originally posted by stop:
the bubbler has like no texture
Try reinstalling LN: Specials.
goodlad 13 Jun, 2021 @ 4:25pm 
I'm having a bug where after I kill an npc, it floats up and down forever until I delete it.
An average Beanmann  [developer] 13 Jun, 2021 @ 4:28pm 
Originally posted by goodlad:
I'm having a bug where after I kill an npc, it floats up and down forever until I delete it.
Do you mean the ragdoll is doing the floating or it's still alive and doing it?
I'm very confused because i've never heard something like this happen before.
goodlad 13 Jun, 2021 @ 9:42pm 
The ragdoll is floating. It doesn't seem to be affected by the map. It happens to all npcs once dead, but not the ragdoll on it's own.
An average Beanmann  [developer] 14 Jun, 2021 @ 11:49am 
Originally posted by Cjriskey777:
Behemoth, Carcass, and Goliath crashes my game when they die.
Navigate to LN's In-game Options menu and disable "Zombies can gib?"
XPC360 5 Jul, 2021 @ 7:59am 
Hello I have the same problem as stop, the bubler, which has the same skin as the riot in special, has a texture problem. I redownloaded the addon but nothing. An idea ?
OIP 5 Jul, 2021 @ 11:20pm 
When the zombie spawner attempts to spawn the cop zombie he spawns as an error
An average Beanmann  [developer] 5 Jul, 2021 @ 11:22pm 
Originally posted by OIP:
When the zombie spawner attempts to spawn the cop zombie he spawns as an error

I forgot to update the spawners before pushing the update, i'll fix this in the next one.
Disturbance 3 Sep, 2021 @ 7:52pm 
i think i got engine error
Yuuma Toutetsu 15 Feb, 2022 @ 2:21pm 
after being a large distance away from any LN npc, (seems about 1000 units away) the npc stops moving and becomes idle. the developer tools say it still is targeting me and melees me when i get close but wont move unless attempts to melee, then it will repeat the same thing if i get far away. this was tested on both navmeshed and non navmeshed maps. it doesnt print an error nor does vj base or LN confict with addons.
An average Beanmann  [developer] 15 Feb, 2022 @ 2:28pm 
Originally posted by :
after being a large distance away from any LN npc, (seems about 1000 units away) the npc stops moving and becomes idle. the developer tools say it still is targeting me and melees me when i get close but wont move unless attempts to melee, then it will repeat the same thing if i get far away. this was tested on both navmeshed and non navmeshed maps. it doesnt print an error nor does vj base or LN confict with addons.
Did the map have a Nodegraph/AI Nodes?
Since these are not nextbots, they use those to navigate.
Last edited by An average Beanmann; 15 Feb, 2022 @ 2:28pm
Yuuma Toutetsu 15 Feb, 2022 @ 2:30pm 
Originally posted by An average Beanmann:
Originally posted by :
after being a large distance away from any LN npc, (seems about 1000 units away) the npc stops moving and becomes idle. the developer tools say it still is targeting me and melees me when i get close but wont move unless attempts to melee, then it will repeat the same thing if i get far away. this was tested on both navmeshed and non navmeshed maps. it doesnt print an error nor does vj base or LN confict with addons.
Did the map have a Nodegraph/AI Nodes?
Since these are not nextbots, they use those to navigate.
ahh i see, no the map didnt have those. i though these were bots that used navmeshes. thank you
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