Crusader Kings III

Crusader Kings III

Prisoners of War
Chinese localization (New)
l_simp_chinese:

prisontype_pow: "战俘"
POW_CAPTUREDBY: "被[Character.MakeScope.Var('story_PoW').Var('story_army').Army.GetName]俘虏\n地点:[Character.MakeScope.Var('story_PoW').Var('story_location').Province.GetName]"
POW_CAPTUREDBY_SHORT: "被[Character.MakeScope.Var('story_PoW').Var('story_army').Army.GetName]俘虏"
POW_LOCATION: "地点:[Character.MakeScope.Var('story_PoW').Var('story_location').Province.GetName]"
POW_NB_IN_UNIT: "军队中的战俘:[GetDataModelSize(UnitItem.GetArmy.MakeScope.Var('story_PoW').GetList('story_PoW_list'))]"
POW_NB_IN_ARMY: "军队中的战俘:[GetDataModelSize(Army.MakeScope.Var('story_PoW').GetList('story_PoW_list'))]"
CAPTURED_FOR: "[Character.MakeScope.ScriptValue('get_days_in_prison')|0]天前"

ARMY_IS_RAIDING: "[CHARACTER.GetName]被现在正在劫掠中的[CHARACTER.MakeScope.Var('story_PoW').Var('story_army').Army.GetName]囚禁"
ARMY_IN_COMBAT: "被现在正在交战中的[CHARACTER.MakeScope.Var('story_PoW').Var('story_army').Army.GetName]囚禁"
ARMY_AT_SEA: "被[CHARACTER.MakeScope.Var('story_PoW').Var('story_army').Army.GetName]囚禁,在海上的[CHARACTER.MakeScope.Var('story_PoW').Var('story_army').Army.GetLocation.GetName]"
ARMY_IN_WRONG_LOCATION: "被[TARGET_CHARACTER.MakeScope.Var('story_PoW').Var('story_army').Army.GetName]囚禁,地点在[TARGET_CHARACTER.MakeScope.Var('story_PoW').Var('story_location').Province.GetCounty.GetName],并不从属于[CHARACTER.GetName], 谁会支付赎金"
ARMY_IN_WRONG_LOCATION_FIRST: "被[TARGET_CHARACTER.MakeScope.Var('story_PoW').Var('story_army').Army.GetName]囚禁,地点在[TARGET_CHARACTER.MakeScope.Var('story_PoW').Var('story_location').Province.GetCounty.GetName],并不从属于你"
POW_IS_BARGAINING_CHIP: "[CHARACTER.GetNameNoTooltip]是正在进行的对抗[TARGET_CHARACTER.GetName]战争中的重要谈判筹码"

POW_CAPTURED_FROM: "俘虏自[Character.GetLiege.GetName]"