Arma 3
cTab NSWDG Edition
ledgeri [HUN] 11. jan. 2023 kl. 14:04
AI in planes... why?
Since no plane related comments here i am courious: why does this needs to activate an AI while the player in flight, as a (plane)pilot?
Without any other mod (this+ dependency cba), on a freshly created profile (no "other mod" bind-conficlt) [and in any other scenario, when this mod is active] the next possible things can happen:
If i am on a banking turn, it levels to horizontal. If i am on a dive, it pulls up. If i am on a given % of engine power, it might goes to 0 or 100%... or reversed.
Once i even took of vertickly with a Blackfish, on 100% engine, and it dropped it to 0, and applied flaps too (i bet for my safety...).

Does this all required for a "maptool" kind of mod??

(I am sus about similar behaviours with the advanced flight model on heli-s too, not yet tested.)

Is there any chance for the removal of this behaviour?
Sidst redigeret af ledgeri [HUN]; 11. jan. 2023 kl. 14:07
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ledgeri [HUN] 17. jan. 2023 kl. 2:44 
Ok. Update: i have never experienced before this, but it is maybe the game:
When anything fullscreenish mod runs, while the pilot flying, and that thing require the controls of the pilot, it activates an AI, what keeps the plane 100 meters above the ground, levels the plane and keps the heading. I expereienced the same behaviour with the ACE medical menu. But only realised now because of this, when i used that for many years.

The why still stands, and gets a How? partner...
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