Majesty Gold HD

Majesty Gold HD

Battle Arena
 This topic has been pinned, so it's probably important
VikesRule  [developer] 8 Jun, 2021 @ 8:11pm
Bug Reports
Please report any bugs you find here. If you can, include screenshots and GPL errors as those will help me track down the issues!
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Showing 1-13 of 13 comments
Enerril 9 Jun, 2021 @ 12:12am 
AI attacks only player. No hero spawns at other ai palaces. Instead they all spawn at player's
Enerril 9 Jun, 2021 @ 1:14am 
vitality and maxhp boosters doesn't seem to work on wizards
VikesRule  [developer] 9 Jun, 2021 @ 9:18am 
Originally posted by VictoryBell:
AI attacks only player. No hero spawns at other ai palaces. Instead they all spawn at player's
Are you saying the enemy heroes will only attack your player's heroes, or that they simply put reward flags and spawnpoints onto your player? Cause the latter is very possible to happen - the AI targets the strongest player so if they feel you are the strongest based on your buildings that will likely happen.

Originally posted by VictoryBell:
vitality and maxhp boosters doesn't seem to work on wizards
I'll look into this but the way the boosters work should affect all newly spawned heroes the exact same way, there's no reason wizards would be excluded from it. Keep in mind the boosters don't affect heroes that already exist when the booster building was completed.
Last edited by VikesRule; 9 Jun, 2021 @ 9:19am
Enerril 9 Jun, 2021 @ 1:08pm 
I'm saying that at day 2 or 3 all heroes should start to appear at random enemy palaces accordingly to palace's spawn points. But mostly (>90%) they all just target your palace, so heroes from all ai players teleport onto your palace. That happened 10 out of 11 quest runs. On 11 they just all spawn in center(not another palace). If you intended this like that then it's fine. Quest is too easy and short as it is. Some extra challenge is more fun.

I noticed 1 time that that boosters didn't affect heros stats. Didn't test it more
F.C København <3 16 Jun, 2021 @ 3:58pm 
Like I wrote in the comments - great ♥♥♥♥♥♥♥ idea, I honestly believe you could make a whole game based on this. But the base thing needs to go -- it's not fun to lose because of a few heroes run train on you every turn. There's no way to combat this - even if you place a marker to your own palace there's a good chance no heroes of yours will spawn to defend. Remove the heroes to base thing entirely and make the palace take damage depending on what happens in the arena (that's the name of the mod after all, should be palace rush right now)
VikesRule  [developer] 16 Jun, 2021 @ 6:41pm 
Originally posted by CPH:
Like I wrote in the comments - great ♥♥♥♥♥♥♥ idea, I honestly believe you could make a whole game based on this. But the base thing needs to go -- it's not fun to lose because of a few heroes run train on you every turn. There's no way to combat this - even if you place a marker to your own palace there's a good chance no heroes of yours will spawn to defend. Remove the heroes to base thing entirely and make the palace take damage depending on what happens in the arena (that's the name of the mod after all, should be palace rush right now)
I understand your complaint, this isn't a bug though, it is working as intended.
Enerril 20 Jun, 2021 @ 12:32am 
https://ibb.co/WDRY1rn

ring of protection building is built but newly spawned barbarian didn't get it. Barbarian was spawned after RoP building built

UPD. okay it just doesn't appear on items list. stats get changed
Last edited by Enerril; 20 Jun, 2021 @ 12:49am
Enerril 20 Jun, 2021 @ 12:42am 
barbarians don't learn fireball. I believe because of low int. But since all stats on heroes are NOT random maybe should do smth about it :p

UPD. actually no hero learns fireball
Last edited by Enerril; 20 Jun, 2021 @ 12:50am
Enerril 20 Jun, 2021 @ 1:11am 
kinda possible to build 2 buildings of the same buff before it disappears from build menu.
Enerril 20 Jun, 2021 @ 1:32am 
didn't see any iron will enchantment effects on heroes

UPD. I see, only when heroes get lvl x they get the spell. Same goes for fireball I assume.
Last edited by Enerril; 20 Jun, 2021 @ 1:40am
VikesRule  [developer] 20 Jun, 2021 @ 9:42am 
Originally posted by VictoryBell:
kinda possible to build 2 buildings of the same buff before it disappears from build menu.
Yeah, if someone is really quick they can do that, I have the enable/disable function calling every second or so I don't really want to potentially lag the game by calling it any more frequently than that. If people are gonna abuse that then so be it.

Originally posted by VictoryBell:
didn't see any iron will enchantment effects on heroes

UPD. I see, only when heroes get lvl x they get the spell. Same goes for fireball I assume.
Yeah each spell requires the hero to be at the correct level before it is usable.
VikesRule  [developer] 20 Jun, 2021 @ 9:43am 
Originally posted by VictoryBell:
https://ibb.co/WDRY1rn

ring of protection building is built but newly spawned barbarian didn't get it. Barbarian was spawned after RoP building built

UPD. okay it just doesn't appear on items list. stats get changed
I initially tried to give them the item but it caused issues (same issue I'm seeing with the Looted Temple in More Buildings mod) so I just gave them the stat buffs instead of the actual item.
bloodchill10 8 May, 2023 @ 10:37pm 
It does appear that many of the heroes do not learn various spells that you will place down on the map. As far as I can tell, Gnomes do not learn Fire Blast (or really any spell), and healers appears to not learn those spells as well. I cannot confirm this just yet, but it does appear that even if they DO learn those spells, they do not use them at all.
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