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Update V.0.3
Fixed:
- Invisible Rocks in the South East
- Collision huge green crystal rocks in the Moshroom Forest added
- Collision Obelisk statue in the passage added
- Some small stones in some regions were deleted during map upload (uijasdhfuih why?? :D); remaked them
New Stuff:
- Biom: Volcano with new resources (red gems, element shard crystal), a Wyvern trench (i dont know if the egg spawner works, unfortunately I cant check this in the editor :/ but I will have a closer look and if this dont work you can read this in some days above in the "known issues" part (: (there will be some caves in the volcano in the future with more Wyvern egg spawns and with Magmasaur egg spawns)
- Big central Lake: some small changes (cliffs in the water, new Spawn (Pelagornis Spawn))
New Dinos:
- Pelagornis
- Quetzal
- Magmasaur (but no egg spawn for now)
- Wyvern (Thunder, Fire and Poison)
- Purlovia
________________________________________________________________________
Hotfix V.0.2.2
Fixed:
- fixed Biolum Color grading
- fixed entrance Biolum
- fixed 1 part of the Canyon Cliffs render to late
Changed
- small light changes
- optimized download size
- better ocean water and water reflektion
________________________________________________________________________
Hotfix V.0.2.1
- fixed missing roots in the Biolum Mountain
- fixed Bloodstalker spawn Points
________________________________________________________________________
Update V.0.2:
New Stuff:
- New Area: The Mountain
- New Biom: Biolum
- some small light changes
- More Dinos in some Areas
- Deleted blocking wall (you can go now to not finished places and see the changes over time :D)
- New special Dino (Bloodstalker)
Fixes:
- fixed Gas Veins not working
- fixed oil veins not working
- fixed flicking cliff textures
- fixed vines "making party in the wind"
- higher render distance
- fixed night sky looks muddy (actualy I dont know why it works now :D)
- fixed light issues in the magical mushroom forest
- fixed one lake mesh looking out of a cliff
Fixed:
- Found some flying rocks in the Wyvern Trench
- Added collision to Mossy Trees in the Magic Mushroom Forest
- Beaver Lake (Nothernlands) has now more fish
- Fixed one not correctly placed waterfall
- and fixed some other smal things my friends and I found :D
New Stuff:
- Light changes: a little bit brighter nights, reduced the sunshaft effects
- Landscaped a little bit of the comming Biom Redwood
- Biom: Oasis Cliffs (finished 60% of the size of it)
New Dinos:
- Therazino
- Chalicotherium
- Monkeys
(there are Deinonychus planed but the spawn dont work (just spawning Raptors; I checked everything more then twice but couldnt find anything); I hoped they would spawn in the actual game after I upload but they dont :/; nest spawns are there but I guess without dino parents they won't work too. But well... I'm on it. Hopefully I get this fixed till the next Update)
Fixed and now finaly there:
- Deinonychus spawns (Thank you very much Worgcraft for helping me there (: )
New:
- The Oasiscliffs are now finished (at least for the moment :D)
- Nothernlights (for the moment they are every night there just bc I love them so fricken hard :D)
Changed:
- better underwater vision for lakes and rivers
New:
- Redwood Biome 70% finished
- Redwood City with City Terminals
New Dinos:
- Enforcer
- Defence Unit
- Monkeys
- Gigantopiticus
- Megalocerus
- Scout
Changed:
- Biolum Mountain: Got a "little" crystal on top; changed the colour grading (the grading bevor was nice but sometimes it was bugy so I changed it and I have to say; I like it now a little bit more (: )
- New water material (ocean, lakes and rivers)
- New Sky (costumized clouds, stars)
Fixed:
- Ocean Plane holes in the backround
- Structure Prevention Zones on Obelisk
New:
- Redwood Biome finished
- Swamp Biome
New Dinos:
- Leech
- Belzebuffo
Fixed:
- better Levelstreaming for better performence
New:
- Cave 1 Spider Cave
- Artifact of the devour
- In between Boss (Broodmother but not only one d: )
Improved:
- Water (River and Lakes)
Fixed:
- the two missing textures in the Swamp
- one loot drop (Redwood city) repositioned
Whoopsies:
- one envy texture is missing (cave entrance)
- one Caverock is a little bit blocking a way (god thanks we have cryopods :D)
Fixed:
- fixed Broodmother Twins sometimes stucked
- fixed Rock in front of cave
- fixed cave tile streaming
- fixed some other small things
New:
- Lightning (oh damn lookes way better :D)
- Implement Boss
- Implement 2 new Artifacts
- Boss Arena Island
- Overhaul: Big Main Lake/ River Underwater
Improved:
- Water (Ocean)
- Performance
Fixed:
- fixed Redwood City Underwater Bottom Plate
- fixed missing texture on Envy in Cave
New:
- Added: Map
- Added: Ocean (South)
- Lakes and Rivers Overhaul (Mushroom Forest)
- Added Waterlilies in Biom: Cherry Biom, Mushroom Forest, Nothernlands, Redwood- (Canyon (one Lake))
- More Gras in the Canyon Biom
(- New Workshop Logo)
New Dinos:
- Shadowmane
- Maewing
- The Giant Turtle from Genesis 1 (and the Underwater swarms to tame them)
- Gacha
Improved:
- Underwater Vision
Fixed:
- Hole on the top of the Bossdome
- deleted flying stuff on the edge of the Mushroom Forest
- fixed missing Texture on Rockwell statue
- fixed "stairs" on the building in the Redwood City
- fixed singleplayer dinospawns
- fixed Broodmother Twins lvl
New:
- Obelisk holos now rotate
- finished Main Lake
- finished ocean east
Changed:
- Paradisecliffs Overhaul (Biome bottom on the right)
- Underwater on the green Obelisk
- Underwaterspawns Main Lake
- Coralfields Overhaul (small Biome in the middle east)
Improved:
- Ocean Waterplane
New:
- 5!! new Caves
- Ocean West
- Ocean North
- "Extinction Atlantis" (I guess :D)
- 2 New Guardian Bosses
- Final Boss
- Final Boss Arena
- New Artifacts + new location
- new tributes
- Magmasaur egg spawns
Improved:
- added details on the swamp side of the Redwood City
- added details on the south-east-beach-side
Fixed:
- broodmother twins lvl
- some lake collisions
- some other small things
Added:
-ambient sounds (the sunken city, Main-Lake)
- Tek Strider (the sunken city)
- more oilfields (swamp, nothernlands)
- 1 new treebush for blue sap and species x seeds (swamp)
- 1 new tree for red sap and species z seeds (vulcano)
- raw salt resources (canyon)
- sulfur resources (vulcano)
- ambergris and mutagel resource (inconspicous rock) (underwater spots: redwood city, trench between coralfields and guardian dome, trench in main-lake)
- blocking volume for statues (not perfekt)
Fixed:
- the sunken city dinospawns
- spawning pad collision (guardian dome)
- (hopefully wild dino levels (need more testing)
Added:
- Giantbeaverdam spawns
- Reaperqueen spawns (swamp)
- Featherlight spawns
- filled one missing underwater part between swamp and redwood
- added missing collision on cliff in the southern beach
Changed:
- tile streaming Volume on the guardian Island is now only in the dome
- changed landscape rendering; is now a little bit better quality
- ocean material now should work without having Crystel Isles (need testing)
Fixed:
- recreated the tilestreaming and postprocess in the volcano cave; no longer lighting switches and no longer streaming issues
- fixed missing Bossarena backround nebula
- fixed missing teleport material
- fixed missing lake rock texture
- waterveins now work properly
- hopefully the max lvl shouldnt be that high in the wilderness (exept caves) (need testing)
- fixed artifacts dont spawn on servers
- fixed missing texture on the vulcano tree
(- I have one half fix vor the teleport machanic in the "clever"-Cave (only server; singleplayer works properly) you are stuck for a few seconds (in the testing I wiggled a little bit :D) but at least you get teleported after that .-.)