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https://gist.github.com/9a3974f3fe33bbd1ce5b80682bd7fb7d
Not sure if this only affects the randomly generated (full) morphs or also colonists morphed by the player as I just started a new game.
Pawnmorpher has an option to have 1 or 2 of these present randomly on the map amongst the other animals when starting a new game.
I think the issue is that these fully morphed humans only have animal level needs, as in their needs tab is hidden/non-existent... So the exception ticks whenever a dream tries to occur.
https://gist.github.com/908484e1c5a4865128b709c9a47b5c26
I do not understand what you mean by alternating between good/bad. If you could send me a video recording or a screenshot, that would be helpful.
Please, send me the full name and link for the mod too :) If you didn't tell them yet, then don't. I will examine whether it is an issue with mine or their mod—there is no point involving both parties to patch this bug.
If you know how to, please attach your logs as well :)))
Thanks a lot for reporting that issue. I will do my best to solve it ASAP <3
The puppets created by this mod fail to choose a dream until the best or worst possible dream gets chosen.
The reason it was happening is that the person who tried getting a dream couldn't because of the "mind numb serum" from anomaly. Makes sense they wouldn't get a dream, as it would do no good (or harm) regardless, but throwing errors.
Here's the error:
Dreamer's Dreams: Failed to choose a dream. Provided dream is null.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch7 (string)
DreamersDream.DreamsComp:TriggerDreamEffects (DreamersDream.DreamDef)
DreamersDream.DreamsComp:ApplyDreamOfSpecificTag (DreamersDream.DreamTagDef)
DreamersDream.DreamsComp:ApplyRandomDream ()
DreamersDream.DreamsComp:CompTickRare ()
Verse.ThingWithComps:TickRare ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.TickRare_Patch1 (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch3 (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
And here's the github log:
https://gist.github.com/HugsLibRecordKeeper/55a5c40b2d8848fdd6b947f8a16d7714