Project Zomboid

Project Zomboid

'88 Volkswagen Golf Mk2 [Working/Outdated]
 This topic has been pinned, so it's probably important
KI5  [developer] 14 Jun, 2021 @ 7:02am
Bugs go here!
If you think something is not ok, let me know here
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Showing 1-5 of 5 comments
Tomáš Tříska 15 Jun, 2021 @ 8:09am 
java.lang.IllegalStateException: couldn't find "media/lua/shared/AcceptAmmo.lua" at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:964)...
KI5  [developer] 15 Jun, 2021 @ 9:34am 
Originally posted by Tomáš Tříska:
java.lang.IllegalStateException: couldn't find "media/lua/shared/AcceptAmmo.lua" at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:964)...

This is a a car mod, it has nothing to do with your error that is clearly ammo related, check other mods you have
20 Sep, 2022 @ 2:38am 
Amazing mod! Not sure if it's a bug but the scale of the car seems off. If some of the posts on indiestone's website is to be believed that 1 tile is 1 meters, the character is about 86% of real life average height, at about 1 and half tiles while laying down. Most of the modded cars following the 86%ish scale looks pretty good, like your new skyline which seems to be about 83% eyeballed distance. This golf seems to be about 3.8 meters in game, which the real one is about 4 meters, a scale of 95%, making it seem a little big next to other cars. Is it possible for you to look into the scales on your end when you have time?
흉내쟁이 26 Apr, 2023 @ 9:41am 
88golfMk2SpanList.lua,

Base.88golf4doorMk2 is repeating. 88golf2doorMk2 is gone.


VehicleZoneDistribution.medium.vehicles["Base.88golf4doorMk2"] = {index = -1, spawnChance = 2};
VehicleZoneDistribution.medium.vehicles["Base.88golf4doorMk2"] = {index = -1, spawnChance = 1};

VehicleZoneDistribution.good.vehicles["Base.88golf4doorMk2"] = {index = -1, spawnChance = 0};
VehicleZoneDistribution.good.vehicles["Base.88golf4doorMk2"] = {index = -1, spawnChance = 0};

VehicleZoneDistribution.junkyard.vehicles["Base.88golf4doorMk2"] = {index = -1, spawnChance = 5};
VehicleZoneDistribution.junkyard.vehicles["Base.88golf4doorMk2"] = {index = -1, spawnChance = 5};
KI5  [developer] 28 Apr, 2023 @ 11:03am 
Originally posted by :
Amazing mod! Not sure if it's a bug but the scale of the car seems off. If some of the posts on indiestone's website is to be believed that 1 tile is 1 meters, the character is about 86% of real life average height, at about 1 and half tiles while laying down. Most of the modded cars following the 86%ish scale looks pretty good, like your new skyline which seems to be about 83% eyeballed distance. This golf seems to be about 3.8 meters in game, which the real one is about 4 meters, a scale of 95%, making it seem a little big next to other cars. Is it possible for you to look into the scales on your end when you have time?

the scale will be fixed when the overhaul drops, not sure when that will be but i guess it is a bit bigger



Originally posted by 흉내쟁이:
88golfMk2SpanList.lua,

Base.88golf4doorMk2 is repeating. 88golf2doorMk2 is gone.


VehicleZoneDistribution.medium.vehicles["Base.88golf4doorMk2"] = {index = -1, spawnChance = 2};
VehicleZoneDistribution.medium.vehicles["Base.88golf4doorMk2"] = {index = -1, spawnChance = 1};

VehicleZoneDistribution.good.vehicles["Base.88golf4doorMk2"] = {index = -1, spawnChance = 0};
VehicleZoneDistribution.good.vehicles["Base.88golf4doorMk2"] = {index = -1, spawnChance = 0};

VehicleZoneDistribution.junkyard.vehicles["Base.88golf4doorMk2"] = {index = -1, spawnChance = 5};
VehicleZoneDistribution.junkyard.vehicles["Base.88golf4doorMk2"] = {index = -1, spawnChance = 5};

oh damn, this mod has been in the ws for almost 2 years and not a single person ever reported this and it's a huge thing haha, thank you!
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