Team Fortress 2

Team Fortress 2

Warpaint: Mellowcreme Madness
blood of god is dr pepper 15 Jun, 2021 @ 9:35pm
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Another boring and uncreative halloween sticker warpaint
We have yet another sweet toothed/spriit of halloween/horror holiday/candy coated/sticker warpaint.

We don't need more of these, we need some interesting, original warpaints that don't recycle the same lazy, overly busy sticker template.

This warpaint is too busy. Too many colors that loosely fit a halloween theme and a bunch of candies that make it halloween.

2/10, we don't need another one.
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Showing 1-15 of 22 comments
Servo the husky  [developer] 16 Jun, 2021 @ 12:38am 
Why make something different if valve will accept another candy corn, pumpkin, ghost etc etc anyways? You know this Screamfortress they'll just accept another set of candycorn, ghost, and pumpkins, and spiderwebs, same for Christmas, you know your going to expect more stripes and snowflakes to meh level of design, why fix what not broken? And I am just following the crowed, I have other warpaints under similar design waiting to be posted, After all, everyone always tells me "if you want a warpaint accepted in the game, look back on what was accepted in the game", I study what was accepted in the last 3 years, I ask around the previous people who got their warpaints in, what their pos/nev score, the amount of people rely and all that, suggestions. I even contact the help ticket support for advice on my current warpaint, another warpaint artist told me that I could do that, and I say it is very helpful.

I am fully aware of what I am doing, I know I could be doing waaay better warpaints. I choose not to because I know the exact system of what Valve wants, and what valve wants is meh to low-quality warpaints, borderline warpaints that barely fit as a mercenary so it makes the assassin and elite grade look more desirable, this is how lootboxes work. knowing valve at this point, anything will up for being accepted even if it free google images with some or little filters apply. So where you say its a 2/10, I would say valve sees a 8/10, valve will always want another one, if it not me, it will be the other person who made a candy corn warpaint.

Sunk Cost Fallacy 16 Jun, 2021 @ 6:42am 
lmfao :lunar2019laughingpig:
Icicle_Ai 16 Jun, 2021 @ 9:04am 
maybe if you made *better* warpaints then 1) valve would have more reason to choose yours over the rest 2) people would see your art as an example and start to make better warpaints themselves and then the community workshop as a whole would have art that can be held to a higher standard.
You're missing the point of the community workshop entirely. We are in complete control of the quality of the items that valve puts into the game, because WE make them. Valve ultimately decides on what gets put in, yes, but that's no reason to be lazy.

Just because valve has accepted low quality warpaints before (Smissmass 2020 mercenary grades, primarily) doesn't mean all accepted warpaints are of low quality, like you make it out to be. It's not a valid excuse for low effort or quality. You should make warpaints that the people like, not what you think valve likes.

You clearly haven't studied what has been accepted over the past 3 years, you only reference the worst of the worst in the past two warpaint cases. We've had very high quality warpaints accepted recently (especially most of the mercenary grades in the SFXII collection).

We don't have to expect more boring, lazy, "meh" designs IF WE STOP MAKING THEM.
Rick May's Toes 16 Jun, 2021 @ 10:08am 
It's also worthy of note that every single mercenary warpaint before winter 2020 were intentionally made to be higher quality designs that fit aesthetically within the game, despite being stickers and the like. Take a look at their workshop pages. Yours, on the other hand, does not accomplish this. It's low quality for the sake of being low quality. As a self proclaimed artist, you should push yourself to do better.
Last edited by Rick May's Toes; 16 Jun, 2021 @ 3:44pm
Sunk Cost Fallacy 16 Jun, 2021 @ 10:18am 
Originally posted by doug:
We've had very high quality warpaints accepted recently (especially most of the mercenary grades in the SFXII collection).
Seconded. Zesty is right here, that Organ-ically Hellraised is freakin’ top quality tier and it’s only mercenary grade. Insane. :lunar2019shockedpig:
Last edited by Sunk Cost Fallacy; 16 Jun, 2021 @ 10:19am
Mcfighter2 16 Jun, 2021 @ 1:33pm 
Couldn't have said it better.
Mehtaru 16 Jun, 2021 @ 4:01pm 
Couldn't agree more with everything said here
Mcfighter2 16 Jun, 2021 @ 6:44pm 
Originally posted by grilled cheese:
Agreed, after my smissmas spycrabs warpaint got accepted, I pretty much deleted all 30 of my warpaints since I realised that valve could actually accept low quality warpaints if left on the workshop for the sake of it, of all the 30 warpaints I've ever made, only 4 remain on my workshop that I'm proud of, and consider to be decent or aesthetically in sync with tf2's artstyle.
What a respectable guy.
Rick May's Toes 16 Jun, 2021 @ 7:15pm 
Originally posted by grilled cheese:
Agreed, after my smissmas spycrabs warpaint got accepted, I pretty much deleted all 30 of my warpaints since I realised that valve could actually accept low quality warpaints if left on the workshop for the sake of it, of all the 30 warpaints I've ever made, only 4 remain on my workshop that I'm proud of, and consider to be decent or aesthetically in sync with tf2's artstyle.
Chad
pop 16 Jun, 2021 @ 8:53pm 
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Servo I believe you are capable of making rather great war paints, Murky Waters and Emerald Dream had quite good detail put into them. However, it would be a pleasure for you to finally use our advice and scratch the quantity>quality mindset you put into your work.

Maybe this seems a little hypocritical from myself, my most popular war paint is aesthetically trader bait, but I've been a lot critical of myself rather recently too. Though I haven't removed a devastating number of my submissions, I've removed a couple and scrapped many more which were in the works.

If we can all make these kinds of changes towards the workshop together, then as Zesty said, it will positively affect the quality of War Paints implemented into the game.

In the end, it is merely your choice. However if you want to gain back the respect from other workshop frequenters, and contribute to the quality control of War Paints in Team Fortress 2, I would more than recommend that making more suitable, and higher quality war paints would help A LOT.

Also it is just really nice to see such a packed discussion, shows how much people care for the workshop and war paints and I love to see it. :kindofgood:
Galactic Yoshi 17 Jun, 2021 @ 12:25am 
If you're making low-effort war paints for the sole reason to get a self-made, you're probably better off doing something else with your spare time
the bird is the word 17 Jun, 2021 @ 1:07pm 
I did a collab with servo on a warpaint, however I have deleted it. Servo does not care at all nor will you get it through to him, it's an absolute waste of time. He admits to intentionally spamming the workshop with dog water warpaints for the sake of a self made, he said himself as soon as he gets one he will no longer make warpaints.
I didn't make the truth, I am merely a vessel.
Mcfighter2 17 Jun, 2021 @ 3:16pm 
Originally posted by Lucky:
I did a collab with servo on a warpaint, however I have deleted it. Servo does not care at all nor will you get it through to him, it's an absolute waste of time. He admits to intentionally spamming the workshop with dog water warpaints for the sake of a self made, he said himself as soon as he gets one he will no longer make warpaints.
Ouch, man. Seems like an egotist.
Last edited by Mcfighter2; 17 Jun, 2021 @ 3:16pm
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