Counter-Strike 2

Counter-Strike 2

Rails
Deh0lise  [developer] 7 Sep, 2014 @ 9:51am
UPDATE 07/09/2014
VISUAL
- Modified the building next to the metallic structure in A
- Now the glass above the bottom route in A produces nice shadows
- Added snow on the metallic structure in A
- Modified brown brick texture (specular + bump). In some spots you can now see nice reflections.
- Modified main A Ts room.
- Modified the drop room in A. Now it is meant to contain trash.
- Changed some middle textures to better fit the theme (trim on windows, trusses size...)
- New metal arches in B and changed upper textures. Increases the depth sensation and improves the details in the area. Light & dustomtes has also been changed.

GAMEPLAY
- The access from drop room A is easier. There is no need to jump on boxes as there is an easy ramp to access the top of the props. It is still needed a teammate who could boost you up in order to reach the upper room.
- Added a new box in A. It is meant to help Ts cover the bomb once planted. It shouldn't be of much use for CTs in most situations as doesn't contribute to cover Main A nor bottom route.
- Added an additional fence in A (really small one) which will help Ts get cover after planting. Still a risky position for CTs.
- Added func_clip_vphysics in few spotss where C4 might fell off and be unreachable (v.g the vent next to the wheelbarrow).
- Smoothened some zones by adding clips (main A stairs, two columns slope, rails in B...)
- Cliped unreachable vent in mid.
Last edited by Deh0lise; 7 Sep, 2014 @ 10:22am