Counter-Strike 2

Counter-Strike 2

Rails
Deh0lise  [Entwickler] 12. Sep. 2014 um 11:57
UPDATE 12/09/2014
VISUALS
- Major graphical changes in bottom A, connector A and tunnels B (v.g ceiling).
- Detailed long A (car, light beams)
- Resized & modified bottom A (vent room)
- Added wood planks on rails. Some foliage props.
- Added bumpmap to the snow textures, and specular map to a metal plank texture.

GAMEPLAY
- No collision from breakable wood inside windows room.
- Cliped & smoothed few props and areas
- Modified connector A. Now CTs have a wider angle sight inside connector and are and have a bit more cover. Smoking connector remains very easy.
- Modified tunnels back alley. A prop has been moved to dark tunnel in order to offer Ts more cover.
- Dark tunnel props have been rethought, they offered a non intended camping position. The snow should deal with it. Some props offer now more cover to CTs on square train.
- Indented a building close to Ts main entrance to B. This will offer some cover (depending on situation) for Ts when entering B.
- New Ts spawn spots. Like in d2, rushing B might be a decision based on respawn. http://puu.sh/bwatO.jpg
Zuletzt bearbeitet von Deh0lise; 12. Sep. 2014 um 12:00