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--Population cap override value
g_popCapOverRide = 180
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end
function OnInitPower()
--Set starting BASE powers for all players
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetResource(player, RT_Manpower, 1000)
Player_SetResource(player, RT_Munition, 1000)
Player_SetResource(player, RT_Fuel, 1000)
Player_SetResource(player, RT_Action, 1000)
end
end
Scar_AddInit(OnInitPower)
end