Rivals of Aether

Rivals of Aether

Jacket
BeetleUD  [developer] 16 Oct, 2021 @ 11:40pm
Balance (Pre - v1.75)
Suggestions for specific movement changes to adjust damage and Speed.
Last edited by BeetleUD; 24 Jan, 2023 @ 11:22pm
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Showing 1-15 of 15 comments
BeetleUD  [developer] 16 Oct, 2021 @ 11:44pm 
Suggestions
What would you like this character to add (modify or reference ... etc) in what aesthetic section is concerned?
Greenstranger500 18 Oct, 2021 @ 2:24am 
I mean It'd be cool to have biker and richter as actual different sprite sheets for the character instead of recolors

and I think it would be cool if you was able to move and shoot the guns instead of just stopping in place to shoot

anyways great job on the mod
Last edited by Greenstranger500; 18 Oct, 2021 @ 2:24am
Lysurge 20 Oct, 2021 @ 7:25pm 
i think i remeber there being a glitch where the ai could just spam up speciel so that might be something to look at

that or maby adding a dash attack
really fun either way
Floogini ravioli 27 Nov, 2021 @ 1:55pm 
hotline miami is fast pace game so i feel that Jacket should move faster in general
Lysurge 21 Dec, 2021 @ 8:06pm 
this might be a good idea, if possible it might be fun to be able to throw weapons at enemies. Then having to pick up other weapons
Redeemed7 18 Jan, 2022 @ 6:11pm 
Jacket doesn't feel as smooth as he should, in my opinion. I personally believe he should have lots of combo potential, strong attacks, be fast, but be weak to punishes. Also, why does he need to stop to use Jacket's Piece and the Shotgun? Isn't the game he originates from fast-paced?
Redeemed7 20 Jan, 2022 @ 7:17pm 
It'd be cool if Jacket's PD2 recolor had his PD2 mask as well.
BeetleUD  [developer] 20 Jan, 2022 @ 7:29pm 
Originally posted by AughtAllen:
It'd be cool if Jacket's PD2 recolor had his PD2 mask as well.
Im just working on that skin lol
Redeemed7 20 Jan, 2022 @ 7:32pm 
Originally posted by BeetleUD:
Originally posted by AughtAllen:
It'd be cool if Jacket's PD2 recolor had his PD2 mask as well.
Im just working on that skin lol

Oh, nice! That's cool to hear
Redeemed7 20 Jan, 2022 @ 7:55pm 
Another thing, and this might be personal, but I think the combo music in Jacket's "Gotta Get A Grip" skin should be extended by a bit. It feels like it ends too soon. Fav skin, btw. Lol.
QuinnyActually03 31 May, 2022 @ 1:33pm 
His uptilt should have WAY less endlag, honestly. 15 frames of endlag for a move that comes out on frame 9 and only has hitboxes for all of 3 frames is nigh-unusable.

A side note, by the way: his smash attacks seem to just not function, but this may just be on my end. He pulls out a bat for 1 frame before doing a tilt instead of a smash attack, regardless of which direction I input.
Redeemed7 25 Jun, 2022 @ 6:26am 
Oh boy, here I am again with another suggestion lol. In-game, Jacket can perform standing executions and can even take hostages. Would be cool to see some high-risk-high-reward grappling options added to his character. Anything to accentuate the glass-cannon kind of character he is.
BeetleUD  [developer] 25 Jun, 2022 @ 12:29pm 
Originally posted by Legit:
Oh boy, here I am again with another suggestion lol. In-game, Jacket can perform standing executions and can even take hostages. Would be cool to see some high-risk-high-reward grappling options added to his character. Anything to accentuate the glass-cannon kind of character he is.
grappling options... I'm working on something, I still need to balance the damage in different movements, but if I was considering accentuating that aspect.
Redeemed7 25 Jun, 2022 @ 2:40pm 
Originally posted by BeetleUD:
Originally posted by Legit:
Oh boy, here I am again with another suggestion lol. In-game, Jacket can perform standing executions and can even take hostages. Would be cool to see some high-risk-high-reward grappling options added to his character. Anything to accentuate the glass-cannon kind of character he is.
grappling options... I'm working on something, I still need to balance the damage in different movements, but if I was considering accentuating that aspect.

Cool! Another complaint/gripe I have (feels rude wording it that way, but idk another way to put it tbh,) is that Jacket feels a little stiff right now. Lots of sharp stops, and unless I'm missing something, he can't use his shotgun anymore? I see the ammo counter but I can't fire the shotgun. Also, forgot to say, love the new art you added to the character select!
BeetleUD  [developer] 25 Jun, 2022 @ 5:55pm 
Originally posted by Legit:
Originally posted by BeetleUD:
grappling options... I'm working on something, I still need to balance the damage in different movements, but if I was considering accentuating that aspect.

Cool! Another complaint/gripe I have (feels rude wording it that way, but idk another way to put it tbh,) is that Jacket feels a little stiff right now. Lots of sharp stops, and unless I'm missing something, he can't use his shotgun anymore? I see the ammo counter but I can't fire the shotgun. Also, forgot to say, love the new art you added to the character select!
rigid... I'll see how to solve it, and yes, I'm going by priority, the shotgun is last, I want to add a variety of weapons (melee) and that they all feel/look different, thanks for the patience
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