STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: TR 3.4 - Gigantic GC Mappack Submod (Updated February 14th)
 This topic has been pinned, so it's probably important
Skeletor  [developer] 3 Aug, 2021 @ 7:03am
Bugs and Errors
This is were I intend to address any bugs/errors you may experience in the mod. I'd appreciate it if you tell me if you are using any other mods at the time the error/bug occurred and provide pictures if you can. Thanks!
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Showing 1-15 of 102 comments
darth snow 31 Aug, 2021 @ 2:20pm 
raxus prime and secondus as well as eriadu and belsalvus crash on ground assult as NR it did it on the smaller 3 of your maps i really enjoy mod this alot please help
Last edited by darth snow; 31 Aug, 2021 @ 2:20pm
Skeletor  [developer] 31 Aug, 2021 @ 6:34pm 
Are you running any other mods? Because when I fought on those planets as the NR my game didn't crash.
darth snow 1 Sep, 2021 @ 12:50am 
just the rescore mod for music
Fede98k 3 Feb, 2022 @ 1:18pm 
I'm not sure this is a bug from this mod, but I do believe that it may be: whenever I try playing the Galactic Armaggedon GC heroes do not spawn for any faction, and all planets are unable to produce any starship. This only happens to me in that particoular GC, and does not happen in any "vanilla" Thrawn's Revenge GC, even with the submod unloaded.

I hope that if this is a bug, and not an installation error, that it can be fixed :D
Skeletor  [developer] 3 Feb, 2022 @ 1:21pm 
I fixed it today. You might need to unsub and resub to the mod, then start a new campaign.
Fede98k 3 Feb, 2022 @ 1:23pm 
Oh thanks, I'll try that
Fede98k 3 Feb, 2022 @ 1:44pm 
It doesn't seem to work, is there anything in particoular I may be doing wrong? I just tried with the Imperial Remnant, I'll try with the NR too.
Skeletor  [developer] 3 Feb, 2022 @ 5:00pm 
I found out what the problem it. I should have it fixed by this weekend.
Fede98k 4 Feb, 2022 @ 7:32am 
Great, thank you for your efforts, I'll test it out as soon as you update.
Fede98k 6 Feb, 2022 @ 4:18am 
Thanks, it works now :steamhappy:
Corran 11 Mar, 2022 @ 10:53am 
Was playing FTGU expanded using Cooler's mod only as the NR Era 7. Eriadu Authority, Zsinj's Empire, CSA, and Greater Maldrood never moved beyond the 3 planets they started with. Wasn't a big deal for me since I'm in an epic 4-way fight, but was still a little surprising. Only moved when I took out the fleets defending neutral planets around them and captured them with no structures or units and they still did nothing.
Last edited by Corran; 11 Mar, 2022 @ 10:55am
HistoricasLP 25 May, 2022 @ 5:56pm 
A couple of things i noticed. some of the mining buildings at tart dont work, and none of the trade posts in space generate income. The known galaxy gargantuan start is a mess atm with planets spawning in the unknown regions as the EoTH with no hyperlanes conecting to known space.
HistoricasLP 25 May, 2022 @ 6:18pm 
Originally posted by Historica:
A couple of things i noticed. some of the mining buildings at tart dont work, and none of the trade posts in space generate income. The known galaxy gargantuan start is a mess atm with planets spawning in the unknown regions as the EoTH with no hyperlanes conecting to known space.
Edit* As im playing further im notice some planets dont have a basic income, generis as an example when playing new republic in era 1 colossal known galaxy
Skeletor  [developer] 25 May, 2022 @ 9:09pm 
The planets should be an easy fix. As for the trade routes there's probably a trade route list script I overlooked.
Skeletor  [developer] 25 May, 2022 @ 10:00pm 
It seems to bug out only on the planets I added for GGC so I'll check it out.
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