Garry's Mod

Garry's Mod

[CTOOLS] NPC Spawner
 This topic has been pinned, so it's probably important
Ѫ  [developer] 21 Jun, 2021 @ 8:41am
Suggestions
Feel free to leave your suggestions and ideas here
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Showing 1-15 of 59 comments
raccoono 21 Jun, 2021 @ 11:12am 
it would be nice to have a way for them to respawn, maybe in set amounts or random amount would be cool.
J 21 Jun, 2021 @ 12:46pm 
maybe a timer to make them spawn repetitively?
goose2011 (f2p) 21 Jun, 2021 @ 4:06pm 
Timer to make them respawn
Winters 21 Jun, 2021 @ 6:41pm 
Sequential spawning option, I.E. First click spawns Group 1, Second click spawns Group 2, etc. or proximity / location based spawn triggers.

I could see this being useful to pre-place NPC groups for things like events so a GM can set and forget these groups while waiting for players to advance to that section.

This would have the added benefit of avoiding massive server lag by not spawning them all at once.
Zoid 22 Jun, 2021 @ 1:06am 
A respawn ability. Maybe with a randomness interval as well.
GasMaskTrooper 22 Jun, 2021 @ 8:08am 
Optional Respawn ability and timer
Wistor 22 Jun, 2021 @ 10:16am 
Does your addon support other bases? like arcw or tfa or astw2?
Last edited by Wistor; 22 Jun, 2021 @ 10:17am
tooth 22 Jun, 2021 @ 8:22pm 
It would be cool if you added randomised weapons and randomised npc's
David 23 Jun, 2021 @ 12:36am 
Ability to set teams
velastraメ 23 Jun, 2021 @ 8:05am 
Ignores walls/obstacles so they always know the enemies location.
MrSmig 23 Jun, 2021 @ 10:06am 
Having the npcs wander about/patrol after being spawned would be pretty neat.
Fero Tomatovich 24 Jun, 2021 @ 11:53am 
Originally posted by Gura Gaming:
Ignores walls/obstacles so they always know the enemies location.
so wallhacks for npcs
naiZeen 24 Jun, 2021 @ 8:18pm 
lol
Ѫ  [developer] 4 Jul, 2021 @ 8:01pm 
Just added the respawn feature, experimental though
Feel free to leave any bugs related with respawn in "Bugs" discussion
marcus 9 Jul, 2021 @ 2:12pm 
make it so npcs with the same name are listed as different npcs instead of one, (npc_headcrab wont be replace by npc_drg_headcrab, etc)
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