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this was the full 5 minute session.
also before reading i noticed when loading a coop save like this player 2 was duplicated as an NPC and choosing to join via controller gives you the option of "choosing that character" but you end up with 2 of the same character, player 2's character (the intended one) and the duped clone who functions fully as a survivor.
also player 1's name reverts to "Player 1" permanently whenever a coop player joins while they retain their character name, minor annoyance but i think this is a build 41 thing
steams being really funny about text limits, possible to send you the file via steam chat, its alot of jibberish so i dont know what i can and cannot trim out
edit: speaking of the char dupe, could potentially rework this to allow the coop to take over an NPC when joining or use a character they intended to play for some chaotic or interesting gameplay
I've been trying to use this mod with Remote Play Together and here's what I have:
With a partner in remote control the survivors spawn, they still behave, but commands cannot be given through the context menu by either myself or my remote partner, NPC text dialogue is limited to the player with the controller, I (the mouse + keyboard user) can't see it without looking at the split screen for my partner's side.
So I suppose that means the features that come with NPC interactions, patrolling/following/inviting or joining doesn't appear possible.
For now we just use the mod to have the random survivors around triggering alarms and shooting zombies for a whacky experience lol.
of course if this cannot be tweaked due to being dependent on zombie AI and its hard coded we could see about adding a "coop" setting that when enabled disables most of the survivor grouping in favor of increasing their AI alittle so they are more autonomous and make for great world building characters
EDIT: ok so basically player 2 has zero survivor menu options, im wondering if this might be due to how the group survivor system works? just grasping straws but thats my guess since player 2/3/4 doesnt have a dedicated controller button for the group menu and such, nor do they have the ability to make zones since no mouse to drag and create them, this may have been intended.
also the coop character dupe still exists, with proof this time :)
https://steamuserimages-a.akamaihd.net/ugc/1691648342675944236/61F98309E0DB4DE71B198BAA19BECAC42BBD2D9B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Player 2 has zero survivor menu options but as for me in my experience as player 1, I only have 2 options available, those being "Area Selecting", and "Survivor Options" for Gun or Melee preference, there are no direct interactive menus for any NPCs.
I can't do any dialogue for recruitment or group joining. I Can spawn Wild Survivors and the Doctor NPC works on both me and my partner.
To add to the Player 2 Dupe issue, when my remote partner dies (doesn't matter how, or why, and trust me, they've died a lot in the last two days lol) they are frozen and the session has to be reloaded (which isn't that big of a deal at all). Upon reload player 2 is no longer stuck, and the dupe issue happens, my remote partner has a clone that walks around and occasionally sprints up to us randomly later in the game xD
Besides the context menu being invisible and possibly the player 2 dupe issues the mod seems fine otherwise.
this seems to solve many of the control issues i had, might be with how the game was coded with controllers
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2545431097
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2545431325
Edit: @Slightlymadman i came across some interesting things while taking those screenshots:
when player 2 first spawns in for the first time there is 0 movement control only menu's, i never thought controlling the character would require a reload but it seems the case.
when i left player 2 idle for about 25seconds it started playing itself using Survivor AI which makes me thing whatever scripts they use they pull from the power of CO-OP which explains how they seem to have better AI than zombies along with similar abilities to the player without true NPC's.
the second point probably isnt anything special for someone who knows the code but i thought it was quite interesting to learn that survivors are essentially heavily scripted COOP players :)
Sorry for the bother but I'm trying remote play again and not getting any context menus for specific NPC survivors. Menus work up until the very moment the 2nd player chooses to enter into the world with their character. We've tried with and without (local-split screen) remote play. Tried uninstalling and re-installing mods, and the only 2 are still superb and subpar, in that order.
Is your setup different somehow Dave?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2552081935
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2552081997
In these two pictures the main focus is Where the context menu / point of interaction is, for me to be able to pull up the context menu for the survivors next to me I have to hover over the far right of my split-screen, where the middle of the screen would be if I had no partner... Is there anything I can do to fix this without disconnecting my partner?