Project Zomboid

Project Zomboid

Subpar Survivors
Coop/Controller issues
26-06-21 10:18:39.285] LOG : General , 1624699119285> EXITDEBUG: ToggleEscapeMenu 1.
[26-06-21 10:18:39.285] LOG : General , 1624699119285> EXITDEBUG: ToggleEscapeMenu 3.
[26-06-21 10:18:39.285] LOG : General , 1624699119285> EXITDEBUG: ToggleEscapeMenu 4.
[26-06-21 10:18:39.286] LOG : General , 1624699119286> EXITDEBUG: ToggleEscapeMenu 5.
[26-06-21 10:18:39.286] LOG : General , 1624699119286> EXITDEBUG: setGameSpeed 1.
[26-06-21 10:18:39.372] LOG : General , 1624699119372> EXITDEBUG: setGameSpeed 3.
[26-06-21 10:18:39.373] LOG : General , 1624699119373> EXITDEBUG: setShowPausedMessage 1.
[26-06-21 10:18:39.373] LOG : General , 1624699119373> EXITDEBUG: setShowPausedMessage 2.
[26-06-21 10:18:39.403] LOG : General , 1624699119403> new focus nil table 0x850517194.
[26-06-21 10:18:39.403] LOG : General , 1624699119403> update focus new should be table 0x850517194.
[26-06-21 10:18:40.529] LOG : General , 1624699120529> EXITDEBUG: onMenuItemMouseDownMainMenu 1 (item=QUIT_TO_DESKTOP).
[26-06-21 10:18:40.529] LOG : General , 1624699120529> EXITDEBUG: onMenuItemMouseDownMainMenu 4.
[26-06-21 10:18:41.409] LOG : General , 1624699121409> EXITDEBUG: setGameSpeed 1.
[26-06-21 10:18:41.464] LOG : General , 1624699121464> EXITDEBUG: setGameSpeed 3.
[26-06-21 10:18:41.464] LOG : General , 1624699121464> EXITDEBUG: pauseSoundAndMusic 1.
[26-06-21 10:18:41.524] LOG : General , 1624699121524> EXITDEBUG: pauseSoundAndMusic 2.
[26-06-21 10:18:41.525] LOG : General , 1624699121525> EXITDEBUG: setShowPausedMessage 1.
[26-06-21 10:18:41.525] LOG : General , 1624699121525> EXITDEBUG: setShowPausedMessage 2.
[26-06-21 10:18:41.525] LOG : General , 1624699121525> EXITDEBUG: Core.quitToDesktop.
[26-06-21 10:18:41.545] LOG : General , 1624699121545> EXITDEBUG: GameWindow.exit 1.
[26-06-21 10:18:41.545] LOG : General , 1624699121545> EXITDEBUG: WorldStreamer.stop 1.
[26-06-21 10:18:41.545] LOG : General , 1624699121545> EXITDEBUG: WorldStreamer.stop 2.
[26-06-21 10:18:41.697] LOG : General , 1624699121697> EXITDEBUG: WorldStreamer.stop 3.
[26-06-21 10:18:41.698] LOG : General , 1624699121698> EXITDEBUG: WorldStreamer.stop 4.
[26-06-21 10:18:41.698] LOG : General , 1624699121698> EXITDEBUG: ChunkSaveWorker.SaveNow 1.
[26-06-21 10:18:41.698] LOG : General , 1624699121698> EXITDEBUG: ChunkSaveWorker.SaveNow 3.
[26-06-21 10:18:41.701] LOG : General , 1624699121701> EXITDEBUG: WorldStreamer.stop 5.
[26-06-21 10:18:42.339] LOG : General , 1624699122339> reanimate: saved 0 zombies.
[26-06-21 10:18:42.436] LOG : General , 1624699122436> removing all player data.
[26-06-21 10:18:42.436] LOG : General , 1624699122436> - player: 0.
[26-06-21 10:18:42.437] LOG : General , 1624699122437> removing player inventory.
[26-06-21 10:18:42.437] LOG : General , 1624699122437> removing buttonprompts.
[26-06-21 10:18:42.437] LOG : General , 1624699122437> removing loot inventory.
[26-06-21 10:18:42.437] LOG : General , 1624699122437> removing equipped icons.
[26-06-21 10:18:42.437] LOG : General , 1624699122437> removing characterInfo.
[26-06-21 10:18:42.438] LOG : General , 1624699122438> removing backButtonWheel.
[26-06-21 10:18:42.438] LOG : General , 1624699122438> removing craftingUI.
[26-06-21 10:18:42.438] LOG : General , 1624699122438> removing mechanicsUI.
[26-06-21 10:18:42.438] LOG : General , 1624699122438> - player: 1.
[26-06-21 10:18:42.438] LOG : General , 1624699122438> removing player inventory.
[26-06-21 10:18:42.438] LOG : General , 1624699122438> removing buttonprompts.
[26-06-21 10:18:42.439] LOG : General , 1624699122439> removing loot inventory.
[26-06-21 10:18:42.439] LOG : General , 1624699122439> removing equipped icons.
[26-06-21 10:18:42.439] LOG : General , 1624699122439> removing characterInfo.
[26-06-21 10:18:42.439] LOG : General , 1624699122439> removing backButtonWheel.
[26-06-21 10:18:42.439] LOG : General , 1624699122439> removing craftingUI.
[26-06-21 10:18:42.440] LOG : General , 1624699122440> removing mechanicsUI.
[26-06-21 10:18:42.441] LOG : General , 1624699122441> removing all player data.
[26-06-21 10:18:42.441] LOG : General , 1624699122441> - player: 0.
[26-06-21 10:18:42.442] LOG : General , 1624699122442> - player: 1.
[26-06-21 10:18:42.537] LOG : General , 1624699122537> EXITDEBUG: GameWindow.exit 2.
[26-06-21 10:18:42.537] LOG : General , 1624699122537> EXITDEBUG: GameWindow.exit 3.
[26-06-21 10:18:42.538] LOG : General , 1624699122538> EXITDEBUG: GameWindow.exit 4.
[26-06-21 10:18:42.538] LOG : General , 1624699122538> 1624699122538 znet: Java_zombie_core_znet_SteamUtils_n_1Shutdown.
[26-06-21 10:18:42.686] LOG : General , 1624699122686> GameThread exited..
[26-06-21 10:18:42.686] LOG : General , 1624699122686> EXITDEBUG: GameWindow.exit 5.


i'll tweak around on my end, maybe when superb survivor is installed it reinstalls controller configs so gunna tinker with that before i start trying to force errors to appear
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Showing 1-15 of 15 comments
Chilli Dog Dave 26 Jun, 2021 @ 2:47am 
ok second try, reset the controls for controller via steam big screen which looks like you NEED to use it for the controls to work which is fine since you cant remote play without it regardless.
this was the full 5 minute session.

also before reading i noticed when loading a coop save like this player 2 was duplicated as an NPC and choosing to join via controller gives you the option of "choosing that character" but you end up with 2 of the same character, player 2's character (the intended one) and the duped clone who functions fully as a survivor.
also player 1's name reverts to "Player 1" permanently whenever a coop player joins while they retain their character name, minor annoyance but i think this is a build 41 thing

steams being really funny about text limits, possible to send you the file via steam chat, its alot of jibberish so i dont know what i can and cannot trim out

edit: speaking of the char dupe, could potentially rework this to allow the coop to take over an NPC when joining or use a character they intended to play for some chaotic or interesting gameplay
Last edited by Chilli Dog Dave; 26 Jun, 2021 @ 4:19am
SSJPrince 9 Jul, 2021 @ 12:04pm 
Just putting more information here in case it would help in the future...

I've been trying to use this mod with Remote Play Together and here's what I have:

With a partner in remote control the survivors spawn, they still behave, but commands cannot be given through the context menu by either myself or my remote partner, NPC text dialogue is limited to the player with the controller, I (the mouse + keyboard user) can't see it without looking at the split screen for my partner's side.

So I suppose that means the features that come with NPC interactions, patrolling/following/inviting or joining doesn't appear possible.

For now we just use the mod to have the random survivors around triggering alarms and shooting zombies for a whacky experience lol.
Chilli Dog Dave 9 Jul, 2021 @ 1:19pm 
Originally posted by SSJPrince:
Just putting more information here in case it would help in the future...

I've been trying to use this mod with Remote Play Together and here's what I have:

With a partner in remote control the survivors spawn, they still behave, but commands cannot be given through the context menu by either myself or my remote partner, NPC text dialogue is limited to the player with the controller, I (the mouse + keyboard user) can't see it without looking at the split screen for my partner's side.

So I suppose that means the features that come with NPC interactions, patrolling/following/inviting or joining doesn't appear possible.

For now we just use the mod to have the random survivors around triggering alarms and shooting zombies for a whacky experience lol.
good points i will need to attempt these things myself, since im normally the KB&M user i usually control this stuff and being coop we just used the NPC's as world immersion, if these things hold true alot of the function for NPC's wont be usable.

of course if this cannot be tweaked due to being dependent on zombie AI and its hard coded we could see about adding a "coop" setting that when enabled disables most of the survivor grouping in favor of increasing their AI alittle so they are more autonomous and make for great world building characters
SlightlyMadman  [developer] 10 Jul, 2021 @ 6:01am 
What's the issue with the context menu? Does it not show up at all or are the Survivor commands just missing from it?
Chilli Dog Dave 10 Jul, 2021 @ 11:34am 
Originally posted by SlightlyMadman:
What's the issue with the context menu? Does it not show up at all or are the Survivor commands just missing from it?
i'll compile a list of what seems to not work shortly, would have done so earlier but was busy, will sit with kb&m and controller and make a list of every menu issue and edit this post :)

EDIT: ok so basically player 2 has zero survivor menu options, im wondering if this might be due to how the group survivor system works? just grasping straws but thats my guess since player 2/3/4 doesnt have a dedicated controller button for the group menu and such, nor do they have the ability to make zones since no mouse to drag and create them, this may have been intended.

also the coop character dupe still exists, with proof this time :)
https://steamuserimages-a.akamaihd.net/ugc/1691648342675944236/61F98309E0DB4DE71B198BAA19BECAC42BBD2D9B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Last edited by Chilli Dog Dave; 10 Jul, 2021 @ 11:53am
SSJPrince 10 Jul, 2021 @ 12:34pm 
Originally posted by SlightlyMadman:
What's the issue with the context menu? Does it not show up at all or are the Survivor commands just missing from it?

Player 2 has zero survivor menu options but as for me in my experience as player 1, I only have 2 options available, those being "Area Selecting", and "Survivor Options" for Gun or Melee preference, there are no direct interactive menus for any NPCs.

I can't do any dialogue for recruitment or group joining. I Can spawn Wild Survivors and the Doctor NPC works on both me and my partner.

To add to the Player 2 Dupe issue, when my remote partner dies (doesn't matter how, or why, and trust me, they've died a lot in the last two days lol) they are frozen and the session has to be reloaded (which isn't that big of a deal at all). Upon reload player 2 is no longer stuck, and the dupe issue happens, my remote partner has a clone that walks around and occasionally sprints up to us randomly later in the game xD

Besides the context menu being invisible and possibly the player 2 dupe issues the mod seems fine otherwise.
Last edited by SSJPrince; 10 Jul, 2021 @ 12:34pm
Chilli Dog Dave 10 Jul, 2021 @ 1:13pm 
Originally posted by SSJPrince:
Originally posted by SlightlyMadman:
What's the issue with the context menu? Does it not show up at all or are the Survivor commands just missing from it?

Player 2 has zero survivor menu options but as for me in my experience as player 1, I only have 2 options available, those being "Area Selecting", and "Survivor Options" for Gun or Melee preference, there are no direct interactive menus for any NPCs.

I can't do any dialogue for recruitment or group joining. I Can spawn Wild Survivors and the Doctor NPC works on both me and my partner.

To add to the Player 2 Dupe issue, when my remote partner dies (doesn't matter how, or why, and trust me, they've died a lot in the last two days lol) they are frozen and the session has to be reloaded (which isn't that big of a deal at all). Upon reload player 2 is no longer stuck, and the dupe issue happens, my remote partner has a clone that walks around and occasionally sprints up to us randomly later in the game xD

Besides the context menu being invisible and possibly the player 2 dupe issues the mod seems fine otherwise.
do you use big picture mode by any chance?
this seems to solve many of the control issues i had, might be with how the game was coded with controllers
SSJPrince 12 Jul, 2021 @ 3:05am 
Yep just tried it with big picture mode last night and tonight, do you have access to the context menu and the features when you're using Remote? Maybe there's something else I'm over-looking. I don't have any other mods besides the two Superb and Subpar just so you know.
Chilli Dog Dave 12 Jul, 2021 @ 1:26pm 
Originally posted by SSJPrince:
Yep just tried it with big picture mode last night and tonight, do you have access to the context menu and the features when you're using Remote? Maybe there's something else I'm over-looking. I don't have any other mods besides the two Superb and Subpar just so you know.
i can give it a try again shortly to double check :)
Chilli Dog Dave 12 Jul, 2021 @ 1:53pm 
menu seems to work fine for the mouse and keyboard end
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2545431097

and

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2545431325


Edit: @Slightlymadman i came across some interesting things while taking those screenshots:
when player 2 first spawns in for the first time there is 0 movement control only menu's, i never thought controlling the character would require a reload but it seems the case.

when i left player 2 idle for about 25seconds it started playing itself using Survivor AI which makes me thing whatever scripts they use they pull from the power of CO-OP which explains how they seem to have better AI than zombies along with similar abilities to the player without true NPC's.

the second point probably isnt anything special for someone who knows the code but i thought it was quite interesting to learn that survivors are essentially heavily scripted COOP players :)
Last edited by Chilli Dog Dave; 12 Jul, 2021 @ 2:16pm
SlightlyMadman  [developer] 13 Jul, 2021 @ 10:02am 
That makes sense actually, as the mod frequently grabs the player just by accessing "player 0" and considers any player past that index to be an NPC.
SSJPrince 19 Jul, 2021 @ 4:31pm 
Originally posted by Chilli Dog Dave:
menu seems to work fine for the mouse and keyboard end
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2545431097

and

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2545431325


Edit: @Slightlymadman i came across some interesting things while taking those screenshots:
when player 2 first spawns in for the first time there is 0 movement control only menu's, i never thought controlling the character would require a reload but it seems the case.

when i left player 2 idle for about 25seconds it started playing itself using Survivor AI which makes me thing whatever scripts they use they pull from the power of CO-OP which explains how they seem to have better AI than zombies along with similar abilities to the player without true NPC's.

the second point probably isnt anything special for someone who knows the code but i thought it was quite interesting to learn that survivors are essentially heavily scripted COOP players :)

Sorry for the bother but I'm trying remote play again and not getting any context menus for specific NPC survivors. Menus work up until the very moment the 2nd player chooses to enter into the world with their character. We've tried with and without (local-split screen) remote play. Tried uninstalling and re-installing mods, and the only 2 are still superb and subpar, in that order.

Is your setup different somehow Dave?
SSJPrince 19 Jul, 2021 @ 7:02pm 
I've learned a little about my issue that may help my question find an answer.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2552081935

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2552081997

In these two pictures the main focus is Where the context menu / point of interaction is, for me to be able to pull up the context menu for the survivors next to me I have to hover over the far right of my split-screen, where the middle of the screen would be if I had no partner... Is there anything I can do to fix this without disconnecting my partner?
Last edited by SSJPrince; 19 Jul, 2021 @ 7:04pm
Chilli Dog Dave 20 Jul, 2021 @ 1:12am 
Originally posted by SSJPrince:
Originally posted by Chilli Dog Dave:
menu seems to work fine for the mouse and keyboard end
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2545431097

and

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2545431325


Edit: @Slightlymadman i came across some interesting things while taking those screenshots:
when player 2 first spawns in for the first time there is 0 movement control only menu's, i never thought controlling the character would require a reload but it seems the case.

when i left player 2 idle for about 25seconds it started playing itself using Survivor AI which makes me thing whatever scripts they use they pull from the power of CO-OP which explains how they seem to have better AI than zombies along with similar abilities to the player without true NPC's.

the second point probably isnt anything special for someone who knows the code but i thought it was quite interesting to learn that survivors are essentially heavily scripted COOP players :)

Sorry for the bother but I'm trying remote play again and not getting any context menus for specific NPC survivors. Menus work up until the very moment the 2nd player chooses to enter into the world with their character. We've tried with and without (local-split screen) remote play. Tried uninstalling and re-installing mods, and the only 2 are still superb and subpar, in that order.

Is your setup different somehow Dave?
running any other mods by any chance? what controller do they use? might as well get as many possible factors listed then hopefully might be able to dissect what could be causing the menu to completely disappear
SSJPrince 21 Jul, 2021 @ 9:52am 
The only 2 mods are superb survivors, and subpar survivors. They use a basic Xbox style controller. I'll keep looking for a fix for this every now and then because it's not an obvious issue to fix.
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